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2012-07-08, 12:56 AM | [Ignore Me] #1 | ||
Corporal
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By that I mean what conventions will PS2 steer clear of or emulate that are found in many modern FPS shooters?
Will there be regenerating health? Will there be squad spawning (please say no)? Will there be highly-limited support items (like only 1-2 grenades, mines, etc. per soldier)? Will there be some form of melee? I guess the thing I worry most about with PS2 is if it will end up like (forgive me) BF3 in the future. I really REALLY don't want another BF3 with guns that go pew-dee-pew, and I really REALLY want a game that has a similar metagame to PS1, like advanced tactics, community and teamwork, and player purpose. |
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2012-07-08, 01:09 AM | [Ignore Me] #2 | ||
Captain
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From what we know:
1. Maybe? 2. Sort of... highly visible, non-instantaneous squad-spawning on squad leader on a short cooldown 3. Probably 4. Quick knife is in-game as of the E3 vid, but since no one killed anyone with it we don't know how effective it is.
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-08, 01:47 AM | [Ignore Me] #3 | |||
Private
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2. Yes but it is much more visible (you drop from a drop pod in the sky so no OMGDUDEINMYFACEWTF kind of crap) 3. support items like grenades cost resources, mines are part of the engineer kit (and were very important in PS1) 4. so far looks like quick melee |
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2012-07-08, 02:18 AM | [Ignore Me] #4 | |||
Sergeant
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2012-07-08, 02:32 AM | [Ignore Me] #5 | ||
Corporal
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What worries me is that Higby in many interviews likes to emphasize that they're taking a lot of influences from "AAA FPS games" like Battlefield and Call of Duty.
By that I HOPE he meant just the gunplay. As in the satisfying oomph and KAPOW/BANG of the guns. The UI already reminds me of Battlefield 3, which isn't a bad thing. The UI in BF3 works for the most part. I don't mind them basing the UI off that. All that meta stuff like "TTK" "Regenerating health" and "squad spawning" are all stuff that shouldn't be in this game. Squad spawning seems balanced from what we've seen. The TTK and Regenerating health are two thing that worry me. Hopefully when the beta hits the dev team will listen to the majority who really would not like low TTKs and regenerating health. |
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2012-07-08, 04:15 AM | [Ignore Me] #6 | ||
Sergeant Major
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Regenerating health does make medics somewhat superfluous... but the rest is good. Squad spawning will be limited, but keep your team together. And the low TTK will make infantry combat FAR more fun than in PS1. Imagine it... you could be the first to push into an enemy base and actually be able to get a kill!
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2012-07-08, 04:51 AM | [Ignore Me] #7 | |||
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-09, 04:00 AM | [Ignore Me] #8 | ||
Major
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Health regen is very slow, takes 45 seconds to even kick in, medics will be far far far faster at topping a squad up and thus will greatly affect the combat effectivness of a squad
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2012-07-08, 04:54 AM | [Ignore Me] #9 | ||
Sergeant
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I'm told they said we'll have regenerating shields.
If health regenerates too, Medics will still be useful for Reviving and maybe getting your health (if health is a significant part of your durability) back up quicker. If your squad has a medic, and the other squad doesn't, your guns dropping off the line to "regen" will be away for shorter times than the opposition's, so your average total firepower output will be greater. Edit: Oh, and "TTK" is just a shorthand way of describing how toon robustness compares to firepower. Last edited by Kezz; 2012-07-08 at 04:57 AM. |
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2012-07-08, 07:59 PM | [Ignore Me] #10 | |||
Sergeant Major
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*OOMPH* dang I just died *revive* 1 second later *OOOMPH* dang I just died again *revive* 1 second later *OOOMPH* "stop reviving me" "But I'm getting great experience points" *revive* *suicide* |
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2012-07-10, 07:04 PM | [Ignore Me] #11 | |||
Master Sergeant
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I'm hoping the health regeneration is there, but really, really slow. And even the really, really slow regen needs it's first cert. They did mention at E3 that the characters had many certs opened up, so that may be why there was substantial health regen. Edit: I know PS2 will greatly surpass the FPS, partly due to my experience and understanding of PS1. So it will go way beyond the few things the poster mentioned, not just "stray". One thing comes to mind is missions. Eventually, we'll be able to create missions that reward experience to do things that are tactically necessary, that you can't necessarily influence people to do all the time. It's great if you're that top 10% leader who has charisma, magnetism and influence that can get many people follow you. But custom mission creation evens the playing field a bit more. Maybe the "zerg" want to take such-and-such a facility, but you realize that an adjacent sector has the resources that would really tip the scales of the battle. So what do we do in PS1? Scream "guys, guys, guys over here!" Just one simple mission could turn the tide of the battle somewhere else on the frontline with "just the right" amount and type of forces, without disrupting major battles and causing total loss. Last edited by Timithos; 2012-07-10 at 07:17 PM. |
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2012-07-10, 09:17 AM | [Ignore Me] #12 | |||
Sergeant
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2012-07-10, 09:38 AM | [Ignore Me] #13 | ||
Check the example on the first page, there was health regen. However that doesn't seem to be the case anymore.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-08, 06:14 AM | [Ignore Me] #14 | ||
Staff Sergeant
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If this game played like Battlefield but on a massive scale like they promise then it would be a monster hit. I would be very happy with this. At least I would get to play on an Oceanic server.
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