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Old 2011-07-21, 12:15 PM   [Ignore Me] #1
Huma
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A Cloakers plea


My biggest hope for Planetside 2 is that they finally fix some of the most fexing problems for cloakers. One of the main problems being that people can tweak their vid cards to the point where they can see cloakers without Darklight. I know some people defend it as just using your system properly but it completely kills a whole playstyle thats only protection is its stealth.
The other thing I would like to see removed is that cloakers show when a commander uses Reveal Enemies. There is already enough trouble out there to look out for as a cloaker without having something you can't even prevent hanging over your head. I know theres no confirmation of that ability in PS2 yet but I'm hoping its addressed if it is.
Otherwise cloaker mechanics are just find as long as you understand their limits.
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Old 2011-07-21, 12:20 PM   [Ignore Me] #2
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I'm not sure I agree with removal of reveal enemy. If you keep moving you shouldn't have an issue. What I would like to see is friendly fire damage reduced for cloakers. I die more to my NC "comrades" than I do to the enemies.

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Old 2011-07-21, 12:23 PM   [Ignore Me] #3
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Re: A Cloakers plea


Originally Posted by duomaxwl View Post
I'm not sure I agree with removal of reveal enemy. If you keep moving you shouldn't have an issue. What I would like to see is friendly fire damage reduced for cloakers. I die more to my NC "comrades" than I do to the enemies.

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Haha, I hear you. I know I have many times accidently squished some poor friendly cloaker with my Vanguard. But I am not sure this should be reduced because in my opinion this would be a skill to master for a cloaker to be able to place themselves in the right position out of harms way from friendly fire.

Just my opinion though.
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Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...
Maybe a twitter Q&A about the new layout?
NEED UPDATES!
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Old 2011-07-21, 01:03 PM   [Ignore Me] #4
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Re: A Cloakers plea


Originally Posted by duomaxwl View Post
I'm not sure I agree with removal of reveal enemy. If you keep moving you shouldn't have an issue. What I would like to see is friendly fire damage reduced for cloakers. I die more to my NC "comrades" than I do to the enemies.

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Sorry I forgot to clarify. By remove reveal enemy I meant remove cloakers from showing up on it
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Old 2011-07-21, 01:09 PM   [Ignore Me] #5
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Re: A Cloakers plea


Originally Posted by duomaxwl View Post
I'm not sure I agree with removal of reveal enemy. If you keep moving you shouldn't have an issue. What I would like to see is friendly fire damage reduced for cloakers. I die more to my NC "comrades" than I do to the enemies.

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What are you doing that gets you killed by friendlies so much? If you are in the front of a base push or tower push as a cloaker you deserve to die to friendly fire.
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Old 2011-07-21, 01:12 PM   [Ignore Me] #6
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Re: A Cloakers plea


They have said this is one of their top priorities I hope that they work out some of the many cloaker issues in the game, some involve cheating others just changing settings.
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Old 2011-07-21, 06:05 PM   [Ignore Me] #7
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Re: A Cloakers plea


Originally Posted by Hamma View Post
They have said this is one of their top priorities I hope that they work out some of the many cloaker issues in the game, some involve cheating others just changing settings.
That's scary...

On the other points of the thread:

Leave reveal enemies alone; if there is an annoying cloaker who hacks your base then runs and sits in some isolated part of your base for 5 minutes just to come back and hack again; They deserve to be found with a reveal enemies; without it hunting down those cloakers would be nearly impossible...

Leave friendly fire as it is; If you're running in between your guys and the enemy; you risk getting shot. That's just part of the job; I'm not saying running between an active fight is always a bad idea; I do it pretty often, but it has it's trade offs. Part of the reason it works so well is the enemy is worried about getting shot, not a cloaker; therefore you should have to worry about the same thing. If you get TKed; suck it up and try again, or else try a safer path...

Friendlies being able to see cloakers might be nice, but I can also see how it would be annoying to friendlies. By which I mean, if you are a cloaker surging down a stairwell where there is an active fight; you shouldn't expect your teammates to stop firing for you; and you bouncing around their screen is as likely to get you shot as anything...
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Old 2011-07-21, 09:00 PM   [Ignore Me] #8
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Re: A Cloakers plea


Originally Posted by Mightymouser View Post
That's scary...
Why is it scary their top priority is hackers?
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Old 2011-07-21, 05:52 PM   [Ignore Me] #9
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Re: A Cloakers plea


Originally Posted by duomaxwl View Post
I'm not sure I agree with removal of reveal enemy. If you keep moving you shouldn't have an issue. What I would like to see is friendly fire damage reduced for cloakers. I die more to my NC "comrades" than I do to the enemies.

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I am completely against getting rid of reveal enemies as well, it is actually quite useful for spotting enemy AMS/Router as well as pesky cloakers that keeps hacking friendly deployables in our CY!

Nerfing friendly fire for specific classes is never a good route to go, and some asshat will easily find a way to exploit this.
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Old 2011-07-21, 12:27 PM   [Ignore Me] #10
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Re: A Cloakers plea


I don't always roll sniper. But when I do, I shoot friendly cloakers.
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Old 2011-07-21, 05:35 PM   [Ignore Me] #11
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Re: A Cloakers plea


Originally Posted by MgFalcon View Post
I don't always roll sniper. But when I do, I shoot friendly cloakers.
This made me rofl.
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Old 2011-07-21, 12:38 PM   [Ignore Me] #12
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Originally Posted by MgFalcon View Post
I don't always roll sniper. But when I do, I shoot friendly cloakers.
That guy is like the sean connery of beer. Anyway, sometimes it just seems like friendlies go out of their way to hit up cloakers. :/

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Old 2011-07-21, 01:04 PM   [Ignore Me] #13
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Re: A Cloakers plea


I'm sure from launch they will have optimized it to not be a problem.

Come 4-5 years when all these cards are obsolete the problem may rise again, but if SOE is adamant on keeping PS a success hopefully they'll fix the issue.
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Old 2011-07-21, 01:28 PM   [Ignore Me] #14
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I generally try to stay away the zerg. I never try to push in as a cloaker. People will see a shimmer and shoot before they see if a name is green or red. I could be on a hill or on the walls of a base doing recon and get hit by greenies who don't check their radar to see if someone is a green dot or not. I mean I understand that it is hard to avoid sometimes, but I hope the devs can figure something out.

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Click here to go to the next VIP post in this thread.   Old 2011-07-21, 01:45 PM   [Ignore Me] #15
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Re: A Cloakers plea


Cloakers like everyone else in the game need to learn to avoid large moving objects and putting themselves in positions where they are likely to take friendly fire. As an above poster noted dealing with friendly fire is a skill everyone needs to learn, including cloakers.
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