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2011-07-14, 09:51 PM | [Ignore Me] #1 | ||
Master Sergeant
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Aside from what's been said about weapon variants in the videos, (ie. fire rate and accuracy changes) how do people feel about physical attachments on weapons, what do they hope are included as attachments or are not included and how do you all think they should function with regards to enviorment and player effects/changes?
What type of weapons do you hope to see and use? To clarify the last question and an example, a flashlight attachment which could perhaps breifly blind players in close quarters. Just an example mind you. So what do you hope is in or not in? Grenade Launchers Flashlights Smoke Grenades Bipods Etc. |
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2011-07-18, 03:06 PM | [Ignore Me] #9 | ||
Major
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There already is a grenade launcher attachment in PS, it's called the Punisher!
But in all seriousness since we can now put attachments on our weapons I wouldn't like to see a Grenade Launcher equip to an MCG with extended mags. I would like alternate scopes and sights though. Nothing else really comes to mind. Maybe some flair we can put on our guns like our Outfit name for example. And a flash light that shines "darklight" would be awesome. Have it only be compatible if you had the Darklight implant. Imagine walking through a base with the gen down (assuming it's a lot darker this time) searching for anyone still hiding in the base and having a Cloaker jump out at you. I'd totally get Darklight again just for that rush. |
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2011-07-18, 03:48 PM | [Ignore Me] #10 | ||
Master Sergeant
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How do people feel about smoke grenades? If implemented properly, not spammable, limited, etc. There were many situations in PS1 where I felt a smoke grenade would come in handy.
Also, does anyone think the Thumper should make a return? I was thinking about this a bit and had to remind myself that with new cert trees, they may not be abundant but in that case they may have to be powerful enough to warrant their use. Fairly uncertain about it. |
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2011-07-18, 03:59 PM | [Ignore Me] #11 | |||
Major
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Sure the Thumper could make a return, if they balance it properly. As it stands now the thing's a spam cannon that nullifies any fun left in the game and creates boring back and forth spam fests. Perhaps if they reduced the clip, RoF and damage of the grenades it wouldn't be so bad. I'd imagine we'd get SA in some capacity in PS2. |
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2011-07-18, 06:38 PM | [Ignore Me] #12 | ||
Colonel
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I'd love smoke grenades. In the game America's Army they're extremely powerful for letting players move around unseen. Would make it nice for moving forward into bases or into tree lines if you can get a squad to throw like 10 smoke grenades and fill a whole area with smoke.
Also if anyone is curious rendering such an effect is extremely inexpensive, not that it matters since they'll just use their volumetric rendering effect to do smoke grenades if they're added. You were doing it wrong. Using frag grenades was faster. Fire 9 bullets I think it was then right click, click and the frag finishes them off instantly pretty much. Worked well at range also. Last edited by Sirisian; 2011-07-18 at 06:40 PM. |
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2011-07-18, 06:59 PM | [Ignore Me] #14 | ||
Corporal
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Yes I suppose I suggested some stiff penalties, but I didn't make any mention about how high up on the skill tree they would be. If they are relatively low skill level attachments then the penalties can be scaled back, but something like a grip is going to allow for less recoil and thus a better CoF (it just makes sense), there must be some way to balance that out so that newbies are not being picked off from a distance unfairly.
I feel that many of us are forgetting that simply having played for a month gives invaluable experience that can be used against newer players without having to use a modified weapon that is better than the base gun newbies are using. Not to mention it has been stated that up to a 20% dmg bonus will be possible for vet players. I mean how much easier does it need to be for vet plays to beat newbs into the ground?
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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2011-07-18, 09:48 PM | [Ignore Me] #15 | |||
Lieutenant General
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