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Old 2013-01-29, 04:25 PM   [Ignore Me] #1
Pella
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New Tower "Barriers"




Now being an Avid pilot. I'm sure i wouldn't have any problem shooting around these.

Honestly disappointed, When will the devs listen? Looks terrible and a botch fix.







http://www.planetside-universe.com/media.php?view=2278



http://www.planetside-universe.com/media.php?view=2279



http://www.planetside-universe.com/media.php?view=2280
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Last edited by Hamma; 2013-01-29 at 06:37 PM.
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Old 2013-01-29, 04:35 PM   [Ignore Me] #2
bpostal
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Re: New Tower "Barriers"


It's a start.
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Old 2013-01-30, 05:14 AM   [Ignore Me] #3
Mastachief
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Re: New Tower "Barriers"


Originally Posted by bpostal View Post
It's a start.
If it was the 100m final this would be the start where you trip and faceplant the ground.
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Old 2013-01-31, 04:34 PM   [Ignore Me] #4
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Re: New Tower "Barriers"


Originally Posted by bpostal View Post
It's a start.
My thoughts exactly. Not condoning how poorly rushed the game was, but any cover is better than none. I'd rather they just close the second floor with a wall and one shield protected door. Vehicles should have no role to play in the internal tower/base fights.

Originally Posted by Rockit View Post
SOE needs to "hit one out of the park" but instead they keep swinging for singles. They are hindered by the F2P model. Think about it, how many pissed off people would there be if they made sweeping changes and obviated the need for gear the masses purchased? We will be forever wallowing in the mire of slow and deliberate decisions because of this. I do wonder how many freeloaders actually have paid a dime in this game and is it worth it?
I haven't paid a penny (it's not freeloading if they throw it out there for free btw) but in my defence my esteem of the game is so poor I can't bring myself to pay up.

I was subbed up to PS1 though, for what it's worth. I'd sub up for PS2 if that meant getting a game on equal footing with it's namesake.

Last edited by nurizeko; 2013-01-31 at 04:38 PM.
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Old 2013-01-29, 04:49 PM   [Ignore Me] #5
Scourge
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Re: New Tower "Barriers"


I don't understand why they didn't take a picture of the side where the spawn drop is exposed to the outside. That is literally the only part of the tower that is a problem.
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Old 2013-01-29, 05:33 PM   [Ignore Me] #6
DirtyBird
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Re: New Tower "Barriers"


@Kalyer had 3 pics posted.

https://pbs.twimg.com/media/BBzFwotCMAIrttv.jpg:large

https://pbs.twimg.com/media/BBzHCFnCQAEgn9J.jpg:large

https://pbs.twimg.com/media/BBzHN_eCAAARaQv.jpg:large
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Old 2013-01-29, 05:39 PM   [Ignore Me] #7
Chewy
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Re: New Tower "Barriers"


Cluster fucks around those wall fro certain. If people bitched about NC MAXes in bio-lab I can't wait till NC get one of these to defend. Will say that it looks like defenders are going to have one hell of a time kicking ass. And those wall may block vehicles from shooting inside without perfect angles but Infs and LAs are going to have FUN using them for cover in attacks.
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Old 2013-01-29, 05:50 PM   [Ignore Me] #8
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Re: New Tower "Barriers"


Originally Posted by Stanis View Post
Those barriers .. are just as much a liability to the defender
This

It looks decent against rocket and libby spam but I'm not too sure about some of the curtain walls.

In my experience, if there's nothing behind my target and I miss, it will just whizz right by and all I get is a round less in my ammo counter.
As oppesed to having something to detonate the HE(AT) rounds on behind or to the side of the target. It is A LOT easier to get "close enough" than having to precision strike a half figure dead on.

Maby it'll work, maby it won't.

Last edited by Boomzor; 2013-01-29 at 05:52 PM.
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Old 2013-01-29, 05:42 PM   [Ignore Me] #9
Stanis
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Re: New Tower "Barriers"


Those barriers .. are just as much a liability to the defender. they have to move out of solid cover (corridor) to partial cover (barrier) to poke their nose out.

They need a new type of shield.
Stops HE/AV weaponry - allows small arms fire.


Don't think anyone was complaining about getting shot at - just the effects of HE spam.
So long as we can't fire AV from behind the shield, I'd like to seem them try that.
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Old 2013-01-29, 05:50 PM   [Ignore Me] #10
Sledgecrushr
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Re: New Tower "Barriers"


The barriers might be that little push that makes these towers more defensable. If they arent then Im positive the devs can go further than this to fortify these positions.
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Old 2013-01-29, 05:53 PM   [Ignore Me] #11
thegreekboy
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Re: New Tower "Barriers"


Its very meh. But think about it this way: would you rather SOE put in a few walls at a time until they get it just right or would you rather every tower become The Crown?

I personally think walls need slits for defenders to fire out of
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Old 2013-01-29, 06:01 PM   [Ignore Me] #12
Sledgecrushr
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Re: New Tower "Barriers"


Originally Posted by thegreekboy View Post
Its very meh. But think about it this way: would you rather SOE put in a few walls at a time until they get it just right or would you rather every tower become The Crown?

I personally think walls need slits for defenders to fire out of
Wonderful idea.

Last edited by Sledgecrushr; 2013-01-29 at 06:03 PM.
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Old 2013-01-29, 06:07 PM   [Ignore Me] #13
ColdCheese
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Re: New Tower "Barriers"


they should have kept it the way it was, but instead put up a sort of tank type shiled that allows 2 way small arms fire, rocket launchers and nades, but blocks tank and aircraft rounds to prevent spawn spam. But still this looks better than before, anxious to see how it will affect gameplay, will stir things up for sure. if anything it gives spawns more places to run out and hide to flank the campers. Engineer turreteers cant be happy about that.
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Old 2013-01-29, 06:03 PM   [Ignore Me] #14
Rockit
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Re: New Tower "Barriers"


SOE needs to "hit one out of the park" but instead they keep swinging for singles. They are hindered by the F2P model. Think about it, how many pissed off people would there be if they made sweeping changes and obviated the need for gear the masses purchased? We will be forever wallowing in the mire of slow and deliberate decisions because of this. I do wonder how many freeloaders actually have paid a dime in this game and is it worth it?
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Old 2013-01-29, 07:13 PM   [Ignore Me] #15
Chewy
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Re: New Tower "Barriers"


Originally Posted by Rockit View Post
SOE needs to "hit one out of the park" but instead they keep swinging for singles. They are hindered by the F2P model. Think about it, how many pissed off people would there be if they made sweeping changes and obviated the need for gear the masses purchased? We will be forever wallowing in the mire of slow and deliberate decisions because of this. I do wonder how many freeloaders actually have paid a dime in this game and is it worth it?
Wrong. A F2P game is much better suited to change than any paid one. With paid games you're buying the game as is and future patches can make shitstorms if they change what someone bought the game for. F2P games are setup where you're you didn't pay for anything in the game. You bought Station Cash, not in game items. What the SC is used on doesn't matter as it was bought with SC not money.

There are reason for buffers like SC and MS points. This is one of them.
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