Reason to Deffend Bases - PlanetSide Universe
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Old 2003-04-11, 10:48 PM   [Ignore Me] #1
Toimu
Second Lieutenant
 
Reason to Deffend Bases


Deffending a base should be easier than attacking. But are bases being cap easily because it's easier to attack than deffend? Or is it because once a base is yours, you move on, and once someone else tries to take it, only half of less of you come back to deffend?
I think it is the later, and I think it will always be. Maybe exp should be given like this:

Killing an enemy in their SOI gives (x) exp.

Killing an enemy in no SOI gives (x +30%) exp.

Killing an enemy in your SOI gives (x +45%) exp.

Killing an enemy in other factions' SOI gives (x +60%) exp.

Also exp for capping should be something like, if 50 people cap a base with 100 enemies in that SOI, the attackers should get more exp than if less enemies were in the base. (Not sure if it is like this or not)

Taken or deffending a base should give about the same mount of exp. But only taking should give CR because it's easier to code.

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Also, what if the bases were more like the Tech Plant along with what else they do to make them worth more. Like:

Tech Plant
*Provides access to all vehicles except for the Galaxy dropship *Other facilities can only produce standard vehicles, but when linked to the Tech Plant they can then produce heavy assault vehicles.
*Change: None.

Dropship Center
*The Dropship Center does not carry any link benefits of its own, but it is the only facility that has a Galaxy terminal.
*Change: None, because there is only one on each continent.

Bio Lab
*Reduces respawn delay at other friendly facilities
*Upgrades medical terminals to advanced medical terminal functionality (where health and armor are repaired).
*Change: Gives you access to Medical Applicators, and refills at all bases your faction controlls.

Amplifier Station
*Increases the radius of the Sphere of Influence (SOI)
*Activates shields on the wall turrets
*Reduces the amount of NTU consumed by 50%(friendly facilities remain operational for notably longer before needing resupplied)
*Change: Gives you access to common pool weapons at all bases your faction controlls on that continent.

Interlink Facility
*Reveals the majority of enemy vehicles on radar when within an SOI
*Wall turrets will fire upon any of the revealed vehicles in automated form when not manned.
*Change: Gives you access to BANK, Nano-dispenser, and refills at all bases you control.

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But then again, we need to keep it so that we can get BANK, Nano-dispenser, Medical Applicators, and refills at AMS's. So I guess those changes wouldn't do much.
__________________
OfaLoaf:
...What's Iraq like?


Toimu:
IEDs, SAF, RPGs, & mortars. But only during breakfast, lunch, and dinner. The enemy is so poor, they have to keep day jobs


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Last edited by Toimu; 2003-04-11 at 10:56 PM.
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