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Old 2011-07-14, 10:59 PM   [Ignore Me] #1
nathanebht
Sergeant
 
Resources should be tangible


Whatever "resources" are provided by a sector are physically present in game as a crates, barrels, shipping containers, etc. Some resources are more dangerous/destructible than others. Resources only turn useful after transport to a manufacturing plant.

Since players have no inventory, these resource storage containers are only transportable by vehicle. Imagine roads frequented by automated transport trucks. Automated air freighters. Storage depots of raw materials waiting for a manufacturing order.

Enemy transport vehicles can be hacked and then driven. You get credit for hijacking an enemy's load and getting it to one of your plants. Destroying enemy resources also earns points.

Tangible resources would enable more to do beyond land capture and defense. If your side has failed massively on an island, those resources can still be creatively acquired.
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