This may seem a minor point to some, but I know that one thing that would make this massively open world (HUZZAH!), one that has been very carefully handcrafted (HUZZAH!), feel even more immersive? How about naming some of these places on the map.
PS1 has landmarks for interesting geographical formations. From the sounds of it, PS2 has the potential for a lot of these unique geographical locations. Wouldn't it feel infinitely more meaningful (beyond just capturing that unobtanium resource you've been after for a week) if you now, for example, held Mirror Lake, right next to the Twin Spires?
Obviously the more of these specifically named location the better - if you feel like you're fighting not just for resources, but for a PLACE, I know that I personally would feel 10x more involved and into the world of Auraxis. This would take barely ANY budget, and perhaps only a week, if that, of time to brainstorm and include within the game, and would add so much to the value of the world.
Additionally, having named locations would allow for squad/outfit leaders to quickly and easily reference where certain raids/attacks would take place. Instead of simply "drop somewhere in Grid A7", they could say "drop in Grid A7, on top of the Marris' Plateau, just west of the Great Salt Sea" or some such.
Thoughts?
Last edited by CidHighwind; 2011-07-15 at 11:17 PM.
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