Systems: Outfit Warships - PlanetSide Universe
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Old 2011-11-02, 02:34 PM   [Ignore Me] #11
Xyntech
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Re: Outfit Warships


You could have base facilities be equipped with anti warship guns that automatically start shooting if a warship gets in range.

Make the guns unable to destroy the warship, but be able to quickly disable it.

Once disabled, the warship can't use any of it's normal functions except being able to slowly limp away out of danger and slowly repair itself.

That way you could have warships be able to drop vehicles and troops onto the battlefield (on much longer timers than pulling vehicles from ground facilities), while preventing people from dropping an entire army into the middle of an enemy base.

Maybe long ranged anti warship weapons would prevent you from staying inside any kind of enemy controlled territory for too long, but just long enough that you could do a tactical insertion behind the front lines.
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