NPCs are fine. I think having animals that are just there to fly around in jungles or run across plains in herds and scatter when a tank rumbles by is cool. The consideration of course is that you wouldn't want these things to become a detriment to FPS.
And I like your ideas about evac missions. Even protecting NPC-driven convoys would be something I'd be fine with. Having NPC elements in the game could open up a lot of really interesting gameplay avenues to diversify gameplay. I'd love it if in that Indar map I guess, where it's canyons and mesas and big mining stations, if there was something like that The Great Train Robbery mission in Starcraft 2. Y'know, hover-trains that speed across the map? Incorporating that into gameplay somehow would be great. Like, having these trains roll across the continent, and each Empire is vying to capture them by landing infantry on them, or having vehicles/aircraft flying around them to shoot enemy infantry. That'd be awesome.
So yeah, in principle NPCs being added to the game I think would work well. You just wouldn't want to minimize the role players take, or divert people away from fighting each other too much. But for sure having NPCs of some sort to add fun and interesting game modes would be fine in principle I think.
Last edited by Warborn; 2012-02-19 at 01:54 PM.
|