Originally Posted by TheBladeRoden
If they can't even render weapons without killing the player count, what are NPC's gonna do?
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You're assuming NPCs are as costly as rendering multiple models on a player and that they exist near fights. As others have discussed having creature near bases wouldn't be likely as turrets and mines would kill them so they'd be in the regions between bases. So the overall performance worry is very much exaggerated.
Originally Posted by SniperSteve
I don't like people who want PvE. >.>
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How do you envision PvE being implemented? If you say deer then most of us are with you. That's not what we want in a sci-fi world. You have to be specific though about your complaints. Chances are you just have preconceived notions because of the MMORPG games you've played in the past. Case in point:
Originally Posted by SniperSteve
PvE is so stale and boring. It is just a pointless grind for levels or pointless quests. You are not interacting with real people that you can become mortal enemies or strong allies with. PvE feels empty and alone. PvP feels like an epic war where things matter.
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Planetside 2 wouldn't have to implement it like an RPG game. That is to say there is no grind ideally since you wouldn't get experience or quests to kill the wildlife. It would just be there in regions between bases. So the game focuses on PVP, but the world is also alive. Mutually exclusive ideas that can exist within the Planetside universe together. (You don't have to make it a barren wasteland to keep it PVP centered basically).
Originally Posted by Raymac
So, it would be cool to have something that corrected the sterile stagnant world, but NPCs might have more cons than pros.
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Getting people to discuss the cons has been proving difficult.