...needs to die a fiery death in PS2.
I bring this up because in the GDC footage, it seems like it'd still be possible for any aircav to hover, and this is concerning. So I propose a few things, while it's still early enough to be changed.
1) A plane should be either a divebomber or a gunship; not both.
2) Gunships have the armor to stand their ground (figuratively) and chew up unprepared infantry and vehicles, but they cannot easily speed away if they find themselves outmatched by ground AA. They have either: no afterburners, or weak afterburners. In either case, they are somewhat sluggish.
3) Divebombers have the ability to escape AA via afterburners and higher speed, but they they cannot fight like gunships (ie hoverspam). This can be enforced by having a minimum speed to fire, and/or reducing their armor, and/or giving them very slow acceleration from a hover.
All of that is aimed at stopping Reavers as we knew them in PS1. Quite simply, if a plane decides to come to a dead-stop over my head and mindlessly spam rockets he's abandoned any pretense of tactics; he's committed. In that situation, one of us needs to die, and if it isn't me, it should be the pilot. He doesn't get to just zip away at 200 kph the moment it looks like he's going to lose, repair, and come back to try again, all within a minute. Stupid and lazy pilots should pay a price.
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