Re: Dual wield pistols yes or no?
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Bullet drop and lead are really not something normal "luck" can account for, it requires alot of experience to even be able to guess the general area you should be firing in over such a distance, and just as much experience to adjust your aim when you see where you actually hit assuming the target is still moving around and that distance and lateral speed keep changing.
I can only assume that since we have bullet drop we have bullet travel times, meaning you can probably actually dodge a bullet if you see the muzzle flash and they're aiming at the teensy target that is your head.
I myself am a fan of the idea of having a helmet that prevents a headshot until destroyed (good reason to keep engineers around), but leaving the face as an open target since it would take a more precise shot to hit it.
Plus, snipers are assholes, and I'm sure you'll have plenty of people in your squad who will take up the mantle of counter sniping ;D
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