Originally Posted by ITOS
A count down timer is easier to understand, especially if the time is variable. Having several layers of rewards would still be possible by setting a new timer after the old one has reached zero.
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I wouldn't go as far as to say that a countdown would be easier to understand, what I had in mind was something akin to a survivalmode-like timer and those aren't to uncommon, so I'd say that it'd be pretty easy to understand as well.
Originally Posted by ITOS
As for turning things around, the idea is that the battle will no longer be a "Last Stand" if the defenders are capable of pushing back the attackers. Awards for that would be a different system, probably based on player generated missions.
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Yeah, but how are you going to measure a "Last Stand", I mean a battle can and will be pretty unpredictable.
What if for some freak reason the last 15 TR manage to actually push the attacking 100 Vanu back, before the Last Stand-timer runs out, are you just gonna tell the TR "Well no reward for you guys, that's what you get for being awesome."?