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PSU: WWSJD???
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View Poll Results: How should population modifiers work? | |||
No pop modifiers. |
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16 | 19.51% |
Pop modifiers for Equipment Cost |
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26 | 31.71% |
Pop modifiers for Resource Collection Rate |
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28 | 34.15% |
Pop modifiers for Respawn Timers |
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30 | 36.59% |
Pop modifiers for Equipment Timers |
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22 | 26.83% |
Pop modifiers for Health |
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9 | 10.98% |
Pop modifiers for Damage |
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5 | 6.10% |
Pop modifiers should be based on floating averages calculated over the most recent day to week |
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9 | 10.98% |
Pop modifiers should be based on floating averages calculated over the most recent day or less |
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15 | 18.29% |
Pop modifers should be based on instant player-counts |
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34 | 41.46% |
Multiple Choice Poll. Voters: 82. You may not vote on this poll |
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[Ignore Me] #14 | |||
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