Essamir redesign is awesome, but lattice has made it incredibly zerg-centric - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: The easter bunny is NC.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2013-07-31, 01:41 AM   [Ignore Me] #11
Stew
Major
 
Stew's Avatar
 
Re: Essamir redesign is awesome, but lattice has made it incredibly zerg-centric


Originally Posted by NewSith View Post
Short and simple - if you can drive an enemy out of a continent, all you need to do is capture territories with small groups, while the main zerg follows its lane. In the end the zerg will become disconnected in a single region, with warpgate being captured and all it will be able to do is defend until it's broken.

In this scenario basically the side that has even slightly less zerg wins. Don't forget that at some point it will simply boil down to two empires on a continent, it'll never be a forceful threeway 24/7.
Actually i think you do not get the real signification of a Zergs , a Zergs isnt a unorganised large group of peoples , its the opposite , in star craft a zergs rush is actually driven by the player himself and he swarms hes opponent with a insanely large numbers of units

Actually a Ps2 zergs ( in Vs matherson ) or ( The enclave Matherson ) for refference are driven by the leaders , the zergs isnt a brainless Huge numbers of players with a tunel vision type of thing ...

The zergs are manipulated and driven by the leaders , The ps2 Zergs basically crash on anybases that need to be taken at any time and they redeploy the zergs in no time with great game mechanics that are ( exploited ) in these senarios

The Enclave was Before Vs matherson the only true Zergfits on matherson , capable of redeploying numerous platoon all at once on a single bases where the figths was already , 48+/48+ 48 % 52 % , and bang TE arrive TR jump from 52 % to 87 % lol and they simply broke then entire game making everything highly unresponsive spamming maxs and HA like no ends .. it is Horrible simply because the game tech do not suport such numerous players in the same area but also because playing 13 % to 25 % pops agains 87 % or 75 % isnt fair or fun by any mean , because if your goal is anything but kill farming , you will end up frustrated and anoye by this type of situations


Zergs and ( organised Zergs ) no matter how you want to call it , are infamous and break the goal of this game , that why so much peoples quit , thats why so much peoples think this game as no goal but either ghost capping ( boring ) or Zerging underpops , or been steam rolls by the zergfits
Stew is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:02 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.