If they removed spawn rooms, instant action, and squad spawning... - PlanetSide Universe
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Old 2013-09-06, 10:25 AM   [Ignore Me] #1
Tatwi
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If they removed spawn rooms, instant action, and squad spawning...


... and
  • Made "sanctuaries" like PS1
  • The only place people can spawn is at a Suny/Gal or Sanc
  • Made 1 waprgate per continent neutral
  • The other two warpgates are contestable for ownership/usage
  • Made only one of each facility type per continent (so people might actually care about owning them...)
  • Allowed vehicles to travel through warpgates
  • Brought back Galaxy deploying/spawning OR allowed a galaxy to carry a Sunderer
  • Ensured that bases/outposts can't be flipped in less than 15 minutes.

Do you think that would make PS2 more than the CampTheSpawnRoomSide / SteamrollSide / LogisticsArePointlessSide that it currently is?

Doing this would make staying alive, protecting your machines, medic rezzing, base terminals, and engineer repairing much more important. It also concedes that the best way to defend a base is to "attack it (from the outside)", because all internal spawns are either hopelessly camped or simply shut down within a few seconds. Attackers would become defenders once the base is won. The only spawning at said base would be that which is provided by players, through a Sundy or Gal. This allows players to move the spawn around to where ever it makes sense at the time. It also means that if no one is there at a base, people will have to actually GO there, both attackers and defenders. The 15 minute capture then ensures that the base owners will have the chance to use the base, provided they are already in it or that they can get to it.

I dunno folks. Something with spawning and base capture needs to change, because this game is entirely boring and pointless when one looks beyond blowing stuff up. The whole concept of spawn rooms is fatally flawed, they just do not work to encourage FIGHTING or fun game play.

Flame away, PSU, for thou art excellent at it!
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