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View Poll Results: Dual wield pistols for PS2 | |||
Yes | 15 | 14.71% | |
No | 72 | 70.59% | |
Have to see it first in beta | 15 | 14.71% | |
Voters: 102. You may not vote on this poll |
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2012-03-19, 04:23 PM | [Ignore Me] #46 | |||
Sergeant Major
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Why not using banana rifles? Why not using little wings for everyone? Why not having 4 arms for everyone all with a 38 S&W? Why not having personal nuclear grenades for every cloacker? Why not giving katanas to everyone that cut through the armour instakilling anything smaller than a Vanguard? Why not homing throwing knives? Planetside has its own logic, based on some presumptions like you may have shield or you may respawn. These are significant differences influencing everything from the backstory till the tactics used on the battlefield. But the characters have pretty similar capabilities like you and me. They need to aim down the sight to score a hit. They get blind when they face the sun. They get damage when they fall from high... Jet Li or Neo or Christian Bale in the movie Equilibrium may be fine with doublewield guns, but that's out of reach for most people. And that's the point where it doesn't fit in PS lore. Those soldiers are not superhumans. A Hello Kitty sticker on your gal would not fit the lore either. You could have it, but you shouldn't. |
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2012-03-19, 04:56 PM | [Ignore Me] #47 | |||
Corporal
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2012-03-19, 07:48 PM | [Ignore Me] #49 | ||||
Sergeant
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In the real world a single, well placed round can put someone out of commission - but that isn't the case in planetside because of the fact that troops are running around in heavy armor and shielding. It's no longer about placing shots when a hit anywhere is what you need to make the enemy vulnerable. Dual wielding pistols would be an effective strategy for getting through shielding faster by ripping through it with a few high caliber rounds rather than dozens of smaller caliber rounds. If I can fire off 6 rounds from akmibo .45s to drop your shield and then holster the left and take the headshot, it's more efficient than having to spray you with an SMG until your shield and health finally drop, unless you're opting for headshots with SMGs - but that wouldn't exactly be fair. |
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2012-03-19, 08:57 PM | [Ignore Me] #50 | ||
Anyway, I think dual pistols should really be dual [hand-held, pistol-like weapon]. The thing people like about dual pistols is that it looks cool and is kind of badass to use because people do it in movies. Well, if that's the cool part, why strain yourself trying to figure out how to shoe-horn dual pistols into a game with shotguns, SMGs, carbines/rifles already? There wouldn't be any serious place for dual pistols competing with those weapons, so forget doing it and try a new angle instead.
So, take the dual-wielding concept and think of a new sort of weapon that it would be applied to. Something that captures the cool parts of dual pistols, but allows the setup to actually fill a niche in gameplay rather than pointlessly compete with SMGs or shotguns. The options are endless. Something like the bio gun, or flak gun from UT, something like the rocklet launcher from PS1, etc etc. Last edited by Warborn; 2012-03-19 at 08:59 PM. |
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2012-03-20, 12:59 AM | [Ignore Me] #53 | |||
Sergeant Major
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As I have already tried to prove, dualwield is neither based on facts, nor follows the logic of the planetside lore. TR - it is full formal military, they won't go gangsta NC - mercs and businessmen praising freedom. Why not? Because all the mercs I know about have some sort of a) formal military training and multiple years of service b) use common sense and rely on proven weapons c) don't have ambidextrosity and split brains to aim with 2 guns simultanously VS - my greatest concerns with dualwield are recoil and aiming. Beamers may have no recoil, but you still have to aim with them, even at close range (2-10 meters). And you cannot shoot faster with 2 guns than with a single smg, especially with large calibers. You feel lucky if you can hold a .45 somewhere at the general direction of your enemy after the first shot. For lower calibers, there is the SMG. Dualwield looks badass, great for a game with a different setting ("gangsta ballads" or L4D), but PS isn't like this. |
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2012-03-20, 10:12 AM | [Ignore Me] #55 | ||
Private
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Why would you bother to put away a weapon once you have already blown through a person's armor? The TTK in this game is already super quick 2 shots would probably take out the person's actual health bar.
My biggest problem however is with CoF. I feel like if you were to make it realistic only the Vanu would be able to legitimately use dual wield due to the recoiless Beamer. People would complain about how "OP" Vanu cloakers are and then they would make changes to the other weapons to attempt to balance it and that could then make it so that those pistols are only viable when duel wielded. See where I'm going here? It's all about balance, I've played enough MMOs to know that balance is key. |
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2012-03-20, 10:23 AM | [Ignore Me] #56 | ||
Lieutenant Colonel
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2012-03-20, 08:00 PM | [Ignore Me] #57 | |||
Sergeant
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Vanu would be balanced out by being incapable of headshots I would think (though maybe add a blinding effect instead?) and the mercs would have their faster bloom rate from high recoil and slower firing rate meaning misses would be a bigger problem. |
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2012-03-21, 02:11 PM | [Ignore Me] #60 | ||
Corporal
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Duel wielding could be seen for maybe an infil.... but A duel wield on any other kind of soldier would be useless. There are equipment terms in many places so refilling ammo isn't an issue. Not to mention you usually die before you run out. If you do run out then taht mean 1 of 2 things.
1) Your a useless idiot that hides to much. 2) Your a useless smart person who is fighting alone without helping the team. So yea, duel's are not needed. Less adding on to Alpha = faster Beta release. |
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