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2012-04-20, 12:06 AM | [Ignore Me] #1 | |||
Contributor PlanetSide 2
Game Designer |
Here's the conversion VS Accuracy = High Recoil (Burst Fire) = High Recoil (Sustained/continuous fire) = High Rate of Fire = Med Damage Per Shot = Med Damage over Range (Degradation) = Low TR Accuracy = Med Recoil (Burst Fire) = High Recoil (Sustained/continuous fire) = Low Rate of Fire = High Damage Per Shot = Low Damage over Range (Degradation) = Med NC Accuracy = Med Recoil (Burst Fire) = Low Recoil (Sustained/continuous fire) = High Rate of Fire = Low Damage Per Shot = High Damage over Range (Degradation) = Med |
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2012-04-20, 01:26 AM | [Ignore Me] #3 | |||
Ok, so correct me if I have this wrong, but I am attempting to "rate" the ratings, empire-wide, to get an over all "score"... Ill use your quote, and mark my understanding in bracket/bold off to the left. Then at the end sum up for a score.
Good = 3 Decent = 2 Bad = 1
So, VS10, TR12, NC12, unless I missed something. Edit: First order of business for me, is to sidegrade into getting recoil under control, since VS weapons may be frustrating... Especially since accuracy should be most helpful at range, but where damage is the least. I wonder how long it takes for the recoil to trump the accuracy... will be interesting. I think I will need to gravitate to an "NC-style Pusar"...
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! Last edited by Grognard; 2012-04-20 at 01:40 AM. |
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2012-04-20, 01:46 AM | [Ignore Me] #4 | |||
First Lieutenant
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If you try my graph and use the following values: A = 3 points B = 2 points C = 1 point You get the following: VS = 14 TR = 12 NC = 12 I guess it all depends on how to interpret the recoil ratings. I'm more inclined to believe my graph since it makes no sense to give energy weapons the worst recoil. They should have next to none since their projectiles have little to no mass and rely instead on things like heat-transfer from high-energy particle/plasma, etc to damage their targets. Plus the PS2 official site explicitly stated the Beamer anyway has little to no recoil. |
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2012-04-20, 01:52 AM | [Ignore Me] #5 | |||
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! |
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2012-04-21, 10:40 AM | [Ignore Me] #6 | |||
First Lieutenant
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The MCG unloaded 13 rounds before it's CoF started blooming (unless the soldier got hit), that to me is an example of an A burst fire rating. Yours says TR have a "high" for burst fire recoil, implying that it's bad when it's exactly the opposite. On average the TR weaponry had better burst fire values then the other two empires. The Cycler shot 6 rounds before affecting the CoF while the Pulsar shot 4 and the Gauss an impressive 3. The Lasher and JH bloomed on the first shot, but the JH fired so slowly that it's CoF was almost closed before the next shot and the Lasher recovered it's aim better then the MCG but still over time the CoF bloomed more then the JH. |
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