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Old 2012-04-24, 06:35 PM   [Ignore Me] #61
Whalenator
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Re: Planetside 2 Punisher Concept


Originally Posted by Saieno View Post
I am as well, I suppose we just have different methods. Here's my WIP so far, haven't really shaped much yet but it'll give you an idea of where I'm at in the model.

Are you going to have to manually delete internal structures then?
Or does maya do that for you?

who needs n-gons anyways, n-gons are for chumps.

EDIT:

This is as far as I'm going to go. I had a bit of a subsurf malfunction, but it looks decent enough. Tell me if you want the .blend file, I could export it too if you want.

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Last edited by Whalenator; 2012-04-24 at 08:53 PM.
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Old 2012-04-25, 05:15 AM   [Ignore Me] #62
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Re: Planetside 2 Punisher Concept


Just want to share my lasher design want it to follow new look of vanu weapons

Last edited by Ainte; 2012-04-25 at 05:25 AM.
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Old 2012-04-25, 05:58 AM   [Ignore Me] #63
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Re: Planetside 2 Punisher Concept


I really don't get why anyone didn't see that the design had links to the f2000. I also don't get why this is a big deal. The original punisher looks just like it came straight out of the XM29 OICW program. Heck, back in high school when I first saw the thing I was happy that they were using designs from current prototypes. Heck, I've always liked using the f2000 in CoD because it looked like a punisher.

Either way, I'm enjoying seeing the progress in this thread.
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Last edited by Captain1nsaneo; 2012-04-25 at 05:59 AM.
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Old 2012-04-25, 09:52 AM   [Ignore Me] #64
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Re: Planetside 2 Punisher Concept


Originally Posted by Captain1nsaneo View Post
I really don't get why anyone didn't see that the design had links to the f2000. I also don't get why this is a big deal. The original punisher looks just like it came straight out of the XM29 OICW program. Heck, back in high school when I first saw the thing I was happy that they were using designs from current prototypes. Heck, I've always liked using the f2000 in CoD because it looked like a punisher.

Either way, I'm enjoying seeing the progress in this thread.
Thanks Captain1nsaneo. Right now I'm working on modeling the concept, though since CutterJohn was concerned about certain aspects of it I'm tweaking the design a bit. I'll post an update for it later when I get home. Great post by the way.
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Old 2012-04-25, 10:26 AM   [Ignore Me] #65
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Re: Planetside 2 Punisher Concept


Ahh the good old swiss army knife. It was a supressorwith a singleshot thumper/rocklet gun.

It was a good gun assuming you didn't move up from MA (which I didnt.) The thing is that as far as primary fireing well the ES MA were better at range, which was outclass by snipers at range, and for up close that goes down to the shotgun or HA.

As far as the secondary well if that was your main reason to use the punisher then you would simply cert SA and use the Thumper for your grenade spamming or the Rocklet Riffle for your Anti-Max weapon.

Simply put it it was the jack of all trades but master of none, it is a great support weapon but I have found myself outclassed by other weapons too many times.
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Old 2012-04-25, 10:28 AM   [Ignore Me] #66
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Re: Planetside 2 Punisher Concept


Originally Posted by Whalenator View Post
Are you going to have to manually delete internal structures then?
Or does maya do that for you?

who needs n-gons anyways, n-gons are for chumps.

EDIT:

This is as far as I'm going to go. I had a bit of a subsurf malfunction, but it looks decent enough. Tell me if you want the .blend file, I could export it too if you want.

the mesh looks crap dude. there are no chamfers/bevels. y put smooth on it?
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Old 2012-04-25, 06:12 PM   [Ignore Me] #67
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Re: Planetside 2 Punisher Concept


This is the latest progress I had on the model I was working on. It's not complete of course but you can see how it was taking shape.

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Old 2012-04-25, 10:12 PM   [Ignore Me] #68
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Re: Planetside 2 Punisher Concept


Originally Posted by Levente View Post
the mesh looks crap dude. there are no chamfers/bevels. y put smooth on it?
I got myself into a quagmire of tris and artifacts.
I might have fared better if I used shapes, but alas.

Also why would I use bevels. I'm either going for sharp edges or smooth ones
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Old 2012-04-26, 12:34 AM   [Ignore Me] #69
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Re: Planetside 2 Punisher Concept


Originally Posted by Whalenator View Post
Also why would I use bevels. I'm either going for sharp edges or smooth ones
You'd want to use bevels for certain things while smooth edge for other things. In my model for example you can see certain parts have sharp beveled edges, while some other parts are more smooth. All depends on what the part calls for.
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Old 2012-04-26, 03:02 AM   [Ignore Me] #70
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Re: Planetside 2 Punisher Concept


Originally Posted by Ainte View Post
Just want to share my lasher design want it to follow new look of vanu weapons
Dude that thing looks BAD ASS. I only -wish- I could design weapons like that, haha. Any plans to scan it in and paint it in Photoshop?
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Old 2012-04-26, 03:08 AM   [Ignore Me] #71
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Re: Planetside 2 Punisher Concept


Originally Posted by Saieno View Post
This is the latest progress I had on the model I was working on. It's not complete of course but you can see how it was taking shape.

Really digging your latest progress on this model, Saieno. Don't sweat the guys talking shit about borrowing concepts and design similarities from other modern weapons. I have no doubt your final product will end up looking better than the guns you used for inspiration, and the original Punisher itself.
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Old 2012-04-26, 11:17 AM   [Ignore Me] #72
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Re: Planetside 2 Punisher Concept


Originally Posted by headcrab13 View Post
Really digging your latest progress on this model, Saieno. Don't sweat the guys talking shit about borrowing concepts and design similarities from other modern weapons. I have no doubt your final product will end up looking better than the guns you used for inspiration, and the original Punisher itself.
Thanks. I didn't really like how the grips and triggers came out anyway, so hopefully when its all done it'll look good and I'll feel good about it. I may end up keeping the butt of the gun the way it is, I just really like the style of it. The grip and triggers definitely need to be redone though, and I'm working on that when I have time to. Then it can be textured and all that fun stuff.
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