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PSU: "wordrobe milfunction"
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2012-05-13, 07:20 PM | [Ignore Me] #61 | |||
Major
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1. yourself only 2. squad only 3. empire And rotation could certainly be done with that model. |
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2012-05-13, 07:28 PM | [Ignore Me] #62 | ||
First Lieutenant
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Wow, I didn't know that was the model - it's great actually. Every day I learn something new about PS1 what makes me regret I didn't try it when it was going through free trial phase. Damn those cursed mechs that drove me away from it!!
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2012-05-13, 07:32 PM | [Ignore Me] #63 | ||
Major
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What if you hopped in the aircraft/vehicle then squad mates hopped in, then you hopped out of pilot/driver seat, could a passenger change to the pilot/driver seat or was that a locked position to everyone except the person that called the vehicle?
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2012-05-13, 07:46 PM | [Ignore Me] #65 | ||
First Lieutenant
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Well you definitely have the better perspective at that but I nevertheless think that AA/Aircav balance should be as close as RL situation. Few functional base AA guns with decent gunners should keep all of the aircav away so they would need ground assistance before pounding the place, next vehicles with AA should have all things considered 50-50 chance against AV equipped aircrafts and infantrymen with hand-held AA guns should be there just a a last resort and useful in larger numbers primarily against slower/larger aircrafts like Galaxies. (if my military concepts are slightly outdated please don't mind since I mostly play WW2 games).
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2012-05-13, 08:12 PM | [Ignore Me] #66 | |||
Major
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Now, if the AA turrets were placed inside the base perimeter and not somewhere every tank could reach that would be OK. Failing that, hand-held AA should be a reasonable way to discourage basic aricraft. Sorry, I'm wandering a bit as its late. Thanks to all contributors to this thread so far - it's helped me get something off my chest that had gotten me wound up on another thread. |
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2012-05-13, 08:22 PM | [Ignore Me] #67 | |||
First Sergeant
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2012-05-13, 08:27 PM | [Ignore Me] #68 | ||
Private
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what i really want to know is how hard it will be to refit a aircraft. in ps1 i used to just hit half speed on my reaver and fly low over/around the air pads and that was more than enough time to snag a personal loadout.
even though i am a pilot i hope there is at least a 3-5 sec refit time because otherwise i can just keep changing wep load outs to suit the battlefield making air cav way op in ps2... i mean basically i could do a high altitude recon flyby refit if i have the wrong weps (say i show up with aa weps to take control of the skies) then i switch with a quick flyby to say av (skyguard turret on a tank) come back wtfbbq the tank, and if i keep getting missile locks from infantry a quick flyby refit to ai and i can fight them too... i dunno about anyone else but from what i have seen i feel like a good pilot (especially in those nightmare groups of 10-20 outfit flyboys) are all that you need.... but i was also air cav in ps1 until the day my sub ran out. edit: pyreal i think he means that pulling a vehicle from a base might consume resources... because i am prety sure certs are xp unlocks... not sure if i like that idea or not.... seems like being able to pull aircraft from many bases would make them better in that regard too because of the low travel time of aircraft.... Last edited by proxykalevra; 2012-05-13 at 08:30 PM. |
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2012-05-14, 12:45 AM | [Ignore Me] #71 | ||
Private
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ooo i like this idea... tho i think that would probably be napalm rockets (pretty big splash of napalm or some other killing substance....) but it would be cool to see lib's drop napalm bombs....(i might have just grown some wood.)
off topic: is it true that home made napalm is equal parts gasoline and orange concentrate? that was in... fightclub i think. |
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2012-05-14, 12:50 AM | [Ignore Me] #72 | |||
Major
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What I would mind, as a grunt, is having no viable way to kill you when you are in a basic aircraft and I have basic hand-held AA. If I can't kill you with it, then don't give me an under-powered leaf-blower and call it AA. |
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2012-05-14, 12:53 AM | [Ignore Me] #73 | |||
Major
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And "napalm " = NAPthenic/PALMitic acid. It's a heavy, sticky residue of oil processing, so no orange juice! |
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2012-05-14, 01:45 AM | [Ignore Me] #74 | |||
Major
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2012-05-14, 03:00 AM | [Ignore Me] #75 | |||
First Lieutenant
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Source: FPS guru interview I posted on page 3. |
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