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2012-07-16, 08:35 AM | [Ignore Me] #46 | |||
Lieutenant General
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If you want to tone those numbers down, you can do this by setting up various requirements for them that prevent spam. For toning down the numbers in a sandbox game where you can pull whatever you want, here is what you can do
There are a few more tricks and tweaks you can do as a dev, but these are the most important ones. They are all very much related to the big debates on PS2. Last edited by Figment; 2012-07-16 at 08:41 AM. |
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2012-07-16, 08:40 AM | [Ignore Me] #49 | ||||
Sergeant Major
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Anything concerning resources is an assumption. If a resource will only be used for one thing, like spawning tanks, I am guessing you will be able to convert them, otherwise you would end up with loads of resources you never use. Well, maybe you can trade them with players too.
There they are free, and yet the foot zergs are in greater number than vehicles. |
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2012-07-16, 08:43 AM | [Ignore Me] #50 | ||
Master Sergeant
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Klockan,have you ever played PS1?
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-07-16, 08:43 AM | [Ignore Me] #51 | ||
Sergeant Major
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I think we can pretty much close this thread now. The OP obviously just wishes there would be less vehicles, when the Devs explicitly talk up the "HUGE ASS VEHICLE COMBAT" at every opportunity.
There are quite a few FPS games with limited vehicles you can play if you don't like it. Hell, there will probably be bases with limited vehicle access for you to enjoy in PS2 even (assuming we can fend off the "put artillery in" crowd) |
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2012-07-16, 08:44 AM | [Ignore Me] #52 | |||
Private
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Planetside is NOT Battlefield. And you're clearly thinking too much in terms of Battlefield... Did you even play PS1? The rest of us WANT to see and be involved in huge air and tank battles and we WANT to see shit like this: If you don't like it, go take your Battlefield mentality elsewhere. |
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2012-07-16, 08:44 AM | [Ignore Me] #53 | |||
Contributor Major
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PS1 was at it's best in vehicle combat or bridge battles. Infantry combat was second in terms of coolness. Hopefully with PS2's improved gunplay and base designs they will both be on par with each other. If you are going to take elements from BF3, take the gunplay, not the vehicle gameplay elements. They don't scale to PS2's size. Last edited by ArmedZealot; 2012-07-16 at 08:46 AM. |
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2012-07-16, 08:44 AM | [Ignore Me] #54 | ||
First Sergeant
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PS1 is a very different game with very different mechanics. I have already explained this. In PS1 you were a driver class that were lackluster outside of vehicle while the infantry class couldn't drive. Thus to assault the base you needed to get the foot soldiers to the door, to get them there you need vehicles but after that the foot soldiers are all that matters and your driver is suddenly less important. However in PS2 anyone can drive and then jump out to assault the corridors so vehicles don't have the trade offs they had in PS1 which is why we need to limit them in another way.
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2012-07-16, 08:46 AM | [Ignore Me] #55 | |||
Private
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I was just showing a friend who was a BF3 player the E3 stream, and was like "Look, no fighting over the tanks and jets, just spawn what you want". That's a game positive that players are going to love. Good skilled drivers and pilots will likely be able to keep their resources in positive balance just like good players keep their K/D ratio positive or how good careful players could stay alive longer than vehicle spawn timers. It would only be to limit spawn/crash/spawn/crash tactics and slow new players down a bit until they get the hang of things (which is good, makes them experience the game more all-around). The only thing I could think of that'd be different from this gameplay is that maybe they make the vehicle terminals at the towers or at other hex locations cost more resources that the ones at the main bases. Would make you start to think about the cost/benefit of that tank being spawned nearby or not. |
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2012-07-16, 08:46 AM | [Ignore Me] #56 | |||
First Sergeant
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2012-07-16, 08:48 AM | [Ignore Me] #57 | |||
Sergeant Major
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In PS1 there were no classes |
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2012-07-16, 08:49 AM | [Ignore Me] #60 | ||
Quite simply no. Combined arms between air and ground units plus infantry is what makes PlanetSide a great game. I do not want to see tanks limited to the point this is mostly a infantry game. The developers already said that there will be areas favoring air, ground, and infantry anyway I don't see this being an issue. Infantry also have way more cover in PS2 vs PS1, so they won't be picked off as easily. This isn't infantryside 2.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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