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2012-08-01, 03:31 PM | [Ignore Me] #1 | ||
Corporal
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You can program the AI to do that, then. I'll program the AI that does the more skilled job, "E" holding.
There is no need for crew anywhere in the firing process. That's why I think that there should be no crew at all for artillery. The only necessary player is the one doing line-of-sight targeting. I'm not sure the point of having non-self-propelled artillery. It doesn't make any sense in the context of the game, either. It would just make it unfriendly to use, and logistically idiotic. Making gameplay a PITA isn't a way to balance, IMO. |
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2012-08-02, 11:03 AM | [Ignore Me] #2 | |||
Sergeant Major
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If the artillery is mobile and easily soloable than it will be nerfed into uselessness or not even exist at all. |
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2012-08-02, 05:27 PM | [Ignore Me] #3 | |||
Corporal
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If artillery is slightly mobile (deploy-to-fire), almost-uselessly soloable (who would defend it?), requires LOS targeting, and needs to be actively defended to be of substantial use... I think it can be both balanced and fun to play. |
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