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PSU: WTS?
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2012-10-09, 03:46 PM | [Ignore Me] #1 | |||
Private
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I've already explained that killing such an underwhelming foe provides no satisfaction. It only gets in the way of the real challenges. |
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2012-10-09, 04:15 PM | [Ignore Me] #2 | |||
Major
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2012-10-09, 05:46 PM | [Ignore Me] #4 | ||
The reason devs were opposed to such things in the beginning was they wanted every single bit of gameplay to be player driven. As the beta has gone on they are slowly changing their attitude. The idea initially was a spitfire was not good because no one actually controlled it and aimed the shots.
Demand will make this available soon there is no doubt. |
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2012-10-09, 06:24 PM | [Ignore Me] #5 | |||
Private
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2012-10-09, 08:20 PM | [Ignore Me] #6 | |||
Sergeant Major
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No necro = less bandwidth (cheap Blizzard) No spitfires, no mines = less bandwidth (cheap Sony) In the era of WOW, deployables, pet classes, etc have been steadily reduced in number for the last 10+ years until now you can only have one permanent pet out. That's because they are being cheap with their bandwidth, which makes no sense cause I'm using more bandwidth watching a youtube video than 100 players in a FPS game. |
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2012-10-09, 08:29 PM | [Ignore Me] #7 | |||
Private
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2012-10-10, 02:49 PM | [Ignore Me] #8 | |||
Sergeant Major
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Unlimited > 1 If pets aren't limited "Guild Wars" then they last like 30 seconds then disappear. Whoops, looks like even Guild Wars limited their necro pets too in the last few years; that too use to be unlimited although they rapidly decayed. It's not a conspiracy, it's gaming companies being cheap with their bandwidth. Sounds like you are for this Great Cheapening. |
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2012-10-09, 08:23 PM | [Ignore Me] #9 | ||||
Sergeant Major
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