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PSU: Lets go, the enemy wont know!
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2013-02-01, 05:13 AM | [Ignore Me] #121 | |||
Sergeant Major
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While we're at it, can we add an automatic parking brake to all vehicles so that if you get out of them on a slope they don't roll/slide away from you? And maybe change the friction code so that vehicles don't just endlessly slide down hills in general? I don't mind if a hill is too steep to climb - but making my tank surf down the whole bloody thing, covering a large chunk of the map before I can regain control, is just demented. (I once surfed all the way from the hill by Crossroads to the foot of the Crown. That was not a fight I was happy to surf into.) |
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2013-02-01, 06:00 AM | [Ignore Me] #123 | |||
I was making a funny |
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2013-02-01, 06:31 AM | [Ignore Me] #124 | |||
I do agree that every MBT should have a clear and defined "role", besides obviously being focused on tank vs tank combat. While I wouldn't mind seeing a more fleshed out role tree to cert into, this would require there to be more equipable options, I do think that the only MBT that doesn't seem to have a clearly defined role is the Prowler. I still don't know exactly what their idea behind the lock down is, doesn't seem to fit in all that well.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-02-01, 06:38 AM | [Ignore Me] #125 | |||
Private
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i think what contribute to that terrifying K/D ratio is the fact that mag is much superior (but not to the point that their K/D is almost 3 times of prowlers) at range where most tank battle take place, so a lot of TR NC players just give up pulling out tanks to deal with Vanu tank zerg. So its always one-sided battle. Vanu tank zerg will always have not only the best tank, but also the number on their side. |
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2013-02-01, 06:40 AM | [Ignore Me] #126 | |||
Lieutenant General
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Since they're all soloable vehicles, sadly, that'd be a rubbish suggestion. Last edited by Figment; 2013-02-01 at 06:41 AM. |
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2013-02-01, 06:43 AM | [Ignore Me] #127 | |||
First Lieutenant
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2013-02-01, 07:21 AM | [Ignore Me] #129 | ||||
Master Sergeant
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Thank you magrider fans ^^ To be honest, turret stabilization ins't something the other two factions need. Having the most hard hitting weapons, it cna stay as a vanu exclusive so it can retain its manuverability.
Once the infantry + some armour has advanced, the LD prowlers unlock and move up. This is an interesting ability, but VERY situational. I would suggest people to cert it but not use it in the same way the Magburner/Vanguard Shield should be used. LD turns the Prowler the best support/suppressive fire tank compared to the other two. Last edited by Dkamanus; 2013-02-01 at 07:25 AM. |
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2013-02-01, 08:00 AM | [Ignore Me] #130 | |||
Private
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Prowlers are siege tanks not tanks that fight in the front lines hence in numbers,"strength in numbers" tr motto right. |
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2013-02-01, 08:33 AM | [Ignore Me] #131 | ||
Private
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Funny SOE. The Prowler and Vanguard are fine as they are. The Magrider ist the imbalancing factor here. But as always: "nerfing" gets you a lot screaming kids so they are buffing all the other stuff until the little bit of infantry gameplay is completley gone.
Last edited by Vasquez; 2013-02-01 at 09:05 AM. |
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2013-02-01, 09:36 AM | [Ignore Me] #134 | ||
Banned
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Just do like The Enclave does. Everybody just hoof it with annihilators and an AMS behind them and lay waste to any ground or air unit they come across. But seriously it's those kind of ops that can cause imbalances for everyone else so they have to be careful about how much they nerf/buff at one time as to accommodate many playstyles. Hell I think even as it is they are making some big stat changes.
Last edited by Rockit; 2013-02-01 at 09:37 AM. |
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2013-02-01, 09:59 AM | [Ignore Me] #135 | |||
Lieutenant Colonel
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In a 1 v 1, the mag will always be able to get behind another tank, and never expose its rear, unlike all other tanks. Your statement about the the supposed weakness of the front fixed gun is false. Yes, the gun is fixed front, but the combined turning and maneuverability of a mag far outpaces any rotation ability of a turret mounted one. It turns faster, faced its strongest armor, and can outpace all other tanks in terms of getting behind the target. This is before we even take into account, Terrain effects the aim of the other two tanks more than a mag, and the other two tanks do not leave a visual obstruction in front of any targets after firing. Yes, thees are all the upsides to the tank, and are its greatest strengths. However, this incarnation of the mag is too good. It needs to be brought down a notch. As for the statement of everyone running HE rounds. I do not, I use the stock cannons and a Vulcan and racer. I am configured as a tank killer. Mags are the only tanks not playing by the tank game, they are the hardest to hit due to low profile and speed/strafing and need only land one shot to my two ( Prowler ). They can run ( Literal )circles around me while still doing damage, most times to the rear, and they require less skill to pilot due to the fixed cannon ( No keeping track of Gun and body positioning ). They nearly ignore Terrain effects on aim, have no drop to contend with and as other have mentioned can be where no other tank can. They can also runaway with the greatest of ease. I would ask that you step out of the Magrider and try the other faction tanks. If someone in a position of decision, who changes that decision due to information and changing data affects you this much. I propose that you have a long hard life ahead of you, filled with disappointment. Last edited by MrBloodworth; 2013-02-01 at 10:03 AM. |
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