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Old 2013-06-03, 04:00 AM   [Ignore Me] #16
Nur
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Re: More Load-Outs per Class?


More loadouts are needed to change weapon fast

At least 5 for each class is required
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Old 2013-06-03, 07:54 AM   [Ignore Me] #17
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Re: More Load-Outs per Class?


Originally Posted by Rivenshield View Post
Because Sony wants you to spend your fucking money. This is a company, not a social service. Duh.
/facepalm

Rivens., did you even read the entire OP? I said I'm reluctant to spend money due to not being able to have more then 3 load-outs. And I explained more in a following post.
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Old 2013-06-03, 09:17 AM   [Ignore Me] #18
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Re: More Load-Outs per Class?


I need more loadouts... I need like twice as many as the original PS!
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Old 2013-06-03, 10:56 AM   [Ignore Me] #19
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Re: More Load-Outs per Class?


I could really use more as well.

I end up mostly centering them around a certain gun (because of always having to fill the attachments back up!) but that leads to lots of fiddling with equipment. Engineer with mine types, Heavy with deci/lancer.
Especially MAX. Gotta keep dual burster ready, then I have dual AI. But I have to stack dual Comet and 50/50 in one. So I've always gotta reequip the gun and the extended mags.
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Last edited by Rbstr; 2013-06-03 at 11:58 AM.
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Old 2013-06-03, 11:20 AM   [Ignore Me] #20
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Re: More Load-Outs per Class?


it would really help if you could set up a standard of opgrades for a special weapon.

so that if you change to this weapon, you automaticly get it with your standard attatchment applied. most of the time i use the same attatchments on a gun but always have to set them manually every time i equip this weapon. would be much faster with a standard setup for the weapons.
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Old 2013-06-04, 04:12 AM   [Ignore Me] #21
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Re: More Load-Outs per Class?


This one is the most requested Quality of Life feature and already on the road map so no worries.
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