Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: When life Hands you a lemon, join Terran Republic!
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
![]() |
[Ignore Me] #1 | ||
Private
|
Hi there! Relatively new to the game, but I'm beginning to get the hang of things. TL
![]() Put most of my certs into LA and Infil as those see the most playtime and I've got those kitted out with weaponry that suits my playstyle. I fare far better in +20m engagements than the insanity that is a 200 pop. Biolab so naturally that pushes me towards weapons that perform better at range. Which leads me to my question(s): What primary weapons would you suggest for a predominantly long range playstyle? For LMG and AR, that is. I have a nice bolt action for sniping and the Artemis + Vandal to fill the scout rifle slots. But it's the weaponry for other classes that has me stumped. The Pulsar C has treated my LA well, but that's as far as I get. Not a fan of the Orion, but the Corvus feels great on my medic even without attachments. It seems as though the 167@10m weapons are more suited for range (Pulsar C, Corvus, Ursa/Flare), but being new I'm not 100% certain and don't want to make a dumb purchase with SC or my precious certs. Is there any benefit to taking a CQC Carbine over an SMG? That should be everything, thanks in advance! TL ![]() What are the best options for long range weaponry available to VS? What traits should I be looking for to define a longer range weapon? (Damage model, recoil, etc) Is there any reason to use a Carbine like the Serpent over an SMG? I ADS a lot. Thanks. Last edited by Ryoken; 2014-10-06 at 04:32 PM. |
||
![]() |
|
|
Bookmarks |
|
|