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PSU: I sure hope they put perma-death in!!
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2012-01-31, 06:25 PM | [Ignore Me] #151 | |||
First Lieutenant
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The implant to turn off the killcam wouldn't work because snipers would use it. Which would remove one of the best reasons to put it in the game.
I think this is a good idea BECAUSE it gives away all the positions. Because of the way that killcam works, it forces the teams to change around and not just sit in the same spots. Since by the time a player can take advantage of it, the enemy team will have moved already. Last edited by VioletZero; 2012-01-31 at 06:28 PM. |
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2012-01-31, 06:29 PM | [Ignore Me] #152 | |||
Lieutenant General
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But it'd make it a choice. Implants are about getting some sort of minor advantage, killcam could be seen as an intel advantage. EDIT: As for training, developing your own playstyle always trumps monkeying. Last edited by Figment; 2012-01-31 at 06:31 PM. |
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2012-01-31, 06:34 PM | [Ignore Me] #153 | |||
Sergeant
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well seeing as how they might as well remove it. Remove it |
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2012-01-31, 06:34 PM | [Ignore Me] #154 | ||
General
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Killcams shouldn't be used for knowing where the enemy is or gaining intelligence.
The purpose of killcams is to help the learning curve. But as that curve is passed, the killcam becomes a tool for gathering information. A reward for getting yourself killed and a method for getting your side more intel and knowing areas to strike. Honestly, it doesn't take much effort to learn what killcams provide. (which is very narrow and situational, especially in this game. It's hardly helpful.) In a minute I could teach a new player more about the game than killcams ever would. tl;dr - Throwing everyone's location at player's makes the game stale. |
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2012-01-31, 07:05 PM | [Ignore Me] #161 | |||
Captain
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You have to learn for some time, so you see killcam up to BR10. After BR 10 kill cams are off. You should learn alot till that time and dont need it anymore. Everyone saying to put implant to disable killcams. That doesnt make sense. Have it off by default (after BR10) and if you want to see how and who killed you, you just get implant that reenable killcams for you (this way it can be done that it doesnt break immersion/lore - some recoding technology or something). |
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2012-01-31, 07:39 PM | [Ignore Me] #164 | ||
Sergeant Major
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I'm just thinking of the fun I had in the first game ... sitting in trees with a sniper rifle or as cloaker with grenades guarding a backdoor. That might not be a "fair" way to play, but no need to ruin that with killcams. If you manage to play hide and seek with multiple enemies, the killcam shouldn't ruin it for you.
The problem with killcams is, not only do they give away your current position, but most of the time they also show the enemy where you are heading next. No need for that. If the player posses some intelligence, he will figure out where the enemy is/was most of the time anway .. and if he doesn't .. tough luck. PS: Wouldn't killcams also make cloakers/infiltrators almost pointless ?? My final verdict: No killcams in PS 2 please! Last edited by BlazingSun; 2012-01-31 at 07:42 PM. |
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2012-01-31, 07:46 PM | [Ignore Me] #165 | ||
Sergeant
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Meh... Killcam should only show YOU dying from a close-to and slightly from above 3rd person POV.
Platoons of 10, 20, 30 or more jabbering back and forth mean killcam info will kill the killer quicker than his/her own mistakes and that destroys any element of skill deployed by the killer. |
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