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View Poll Results: KillCam in Planetside2?
No-Go 198 72.53%
No Problem 75 27.47%
Voters: 273. You may not vote on this poll

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Old 2012-01-31, 06:25 PM   [Ignore Me] #151
VioletZero
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Re: IMO KillCam killing the Game


The implant to turn off the killcam wouldn't work because snipers would use it. Which would remove one of the best reasons to put it in the game.

Originally Posted by Hmr85 View Post
SOE just need to incorporate the option to hide killcam and all will be well. The people who don't wont it can have it off and the people who don't care can have it on.
You might as well just remove it then. Because then, suddenly everyone will be pressured into hiding their's in fear of giving away others' positions if they kill anyone.

I think this is a good idea BECAUSE it gives away all the positions. Because of the way that killcam works, it forces the teams to change around and not just sit in the same spots. Since by the time a player can take advantage of it, the enemy team will have moved already.

Last edited by VioletZero; 2012-01-31 at 06:28 PM.
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Old 2012-01-31, 06:29 PM   [Ignore Me] #152
Figment
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Re: IMO KillCam killing the Game


Originally Posted by VioletZero View Post
The implant to turn off the killcam wouldn't work because snipers would use it. Which would remove one of the best reasons to put it in the game.
Hence why - if there'd be a killcam anyway - I'd say make it an implant to see killcam. If you can have audio amp or killcam, I wonder which would be more popular *DEFINITELYPERSONALINTERLINKRADAR*COUGH*.

But it'd make it a choice. Implants are about getting some sort of minor advantage, killcam could be seen as an intel advantage.

EDIT: As for training, developing your own playstyle always trumps monkeying.

Last edited by Figment; 2012-01-31 at 06:31 PM.
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Old 2012-01-31, 06:34 PM   [Ignore Me] #153
WaryWizard
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Re: IMO KillCam killing the Game


Originally Posted by VioletZero View Post
The implant to turn off the killcam wouldn't work because snipers would use it. Which would remove one of the best reasons to put it in the game.



You might as well just remove it then. Because then, suddenly everyone will be pressured into hiding their's in fear of giving away others' positions if they kill anyone.

well seeing as how they might as well remove it.

Remove it
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Old 2012-01-31, 06:34 PM   [Ignore Me] #154
Graywolves
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Re: IMO KillCam killing the Game


Killcams shouldn't be used for knowing where the enemy is or gaining intelligence.


The purpose of killcams is to help the learning curve.

But as that curve is passed, the killcam becomes a tool for gathering information. A reward for getting yourself killed and a method for getting your side more intel and knowing areas to strike.


Honestly, it doesn't take much effort to learn what killcams provide. (which is very narrow and situational, especially in this game. It's hardly helpful.)

In a minute I could teach a new player more about the game than killcams ever would.


tl;dr - Throwing everyone's location at player's makes the game stale.
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Old 2012-01-31, 06:35 PM   [Ignore Me] #155
Atheosim
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Re: IMO KillCam killing the Game


I wonder if premium members (subscribers) will be able to get certain cash shop stuff for free
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Old 2012-01-31, 06:38 PM   [Ignore Me] #156
VioletZero
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Re: IMO KillCam killing the Game


Originally Posted by Atheosim View Post
I wonder if premium members (subscribers) will be able to get certain cash shop stuff for free
Wrong thread?

I'm pretty sure PS2 isn't Freemium.
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Old 2012-01-31, 06:47 PM   [Ignore Me] #157
Zhane
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Re: IMO KillCam killing the Game


Originally Posted by VioletZero View Post
Wrong thread?

I'm pretty sure PS2 isn't Freemium.
Last I heard they were considering a subscription option.
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Old 2012-01-31, 06:51 PM   [Ignore Me] #158
RodenyC
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Re: IMO KillCam killing the Game


I think its suppose to be like the DCUO model.Free,Pay certain mount for unlocked stuff,and subscription for access to everything.
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Old 2012-01-31, 07:01 PM   [Ignore Me] #159
VioletZero
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Re: IMO KillCam killing the Game


I thought Freemium was just a smooth way to transition from Pay to Play to Free to Play in MMOs that sucked, not MMOs that started as free to play.
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Old 2012-01-31, 07:03 PM   [Ignore Me] #160
Roy Awesome
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Re: IMO KillCam killing the Game


I really lol'd at the title. The game isn't out yet, how can it kill the game
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Old 2012-01-31, 07:05 PM   [Ignore Me] #161
ThGlump
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Re: IMO KillCam killing the Game


Originally Posted by Graywolves View Post
The purpose of killcams is to help the learning curve.

But as that curve is passed, the killcam becomes a tool for gathering information. A reward for getting yourself killed and a method for getting your side more intel and knowing areas to strike.
Ok if there must be killcam, make it educational so ppl will learn.
You have to learn for some time, so you see killcam up to BR10. After BR 10 kill cams are off. You should learn alot till that time and dont need it anymore.

Everyone saying to put implant to disable killcams. That doesnt make sense. Have it off by default (after BR10) and if you want to see how and who killed you, you just get implant that reenable killcams for you (this way it can be done that it doesnt break immersion/lore - some recoding technology or something).
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Old 2012-01-31, 07:06 PM   [Ignore Me] #162
Conq
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Re: IMO KillCam killing the Game


I'm against them putting in a KillCam but honestly, it wouldn't ruin/break/kill the game. People are being drama queens about it.
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Old 2012-01-31, 07:07 PM   [Ignore Me] #163
VioletZero
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Re: IMO KillCam killing the Game


Originally Posted by Roy Awesome View Post
I really lol'd at the title. The game isn't out yet, how can it kill the game
Well, I guess we'll see when the game goes into beta.

That's what the beta is for after all. If it breaks the game too much then we can always remove it.
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Old 2012-01-31, 07:39 PM   [Ignore Me] #164
BlazingSun
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Re: IMO KillCam killing the Game


I'm just thinking of the fun I had in the first game ... sitting in trees with a sniper rifle or as cloaker with grenades guarding a backdoor. That might not be a "fair" way to play, but no need to ruin that with killcams. If you manage to play hide and seek with multiple enemies, the killcam shouldn't ruin it for you.

The problem with killcams is, not only do they give away your current position, but most of the time they also show the enemy where you are heading next. No need for that.

If the player posses some intelligence, he will figure out where the enemy is/was most of the time anway .. and if he doesn't .. tough luck.

PS: Wouldn't killcams also make cloakers/infiltrators almost pointless ??

My final verdict: No killcams in PS 2 please!

Last edited by BlazingSun; 2012-01-31 at 07:42 PM.
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Old 2012-01-31, 07:46 PM   [Ignore Me] #165
DaddyTickles
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Re: IMO KillCam killing the Game


Meh... Killcam should only show YOU dying from a close-to and slightly from above 3rd person POV.

Platoons of 10, 20, 30 or more jabbering back and forth mean killcam info will kill the killer quicker than his/her own mistakes and that destroys any element of skill deployed by the killer.
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