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2012-02-29, 02:55 AM | [Ignore Me] #151 | |||
First Sergeant
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Being dead NEEDS to mean something. It already means little in FPS's with respawn. So what little we have needs to remain. There's no reason to keep ones head down or even bother taking cover if reviving the dead take no effort or time. They've already sped up the game massively with lower TTK's. It doesn't need need any more speeding up. Too much speeding this game up is going to turn it into BF3's run and gun gameplay. And the rez grenades, like I mentioned in my last post, will be REQUIRED objects. The side with more of them wins. That becomes the entire game. Who has more grenades. Last edited by Shade Millith; 2012-02-29 at 02:57 AM. |
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2012-02-29, 06:20 AM | [Ignore Me] #152 | |||
Captain
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The side with more guns wins. The side with more tanks wins. The side with more medics... Last edited by Aurmanite; 2012-02-29 at 06:28 AM. |
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2012-02-29, 07:32 AM | [Ignore Me] #153 | ||
Sergeant
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The idea behind healing grenades is great. If you think differently, that is your opinion.
If you post why it doesn't work, in these forums, you are breaking the NDA, or you have no idea what you are talking about. Also to the guy that posted about explosive grenades, EXPLOSIVE NANITE FUTURISTIC HEALING GRE N ADE S |
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2012-02-29, 10:24 AM | [Ignore Me] #155 | ||
Sergeant
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Just so there's no confusion for everyone, grenades are grenades, not bombs.
gre·nade noun 1. a small shell containing an explosive and thrown by hand or fired from a rifle or launching device. 2. a similar missile containing a chemical, as for dispersing tear gas or fire-extinguishing substances. While their most common use is to disperse an explosive, they can also be used to disperse a number of different things, including "healing nanites." There's absolutely no reason for a "healing grenade" to not exist in PS2. Whether it should or not remains to be seen in testing. This, for sure. Last edited by Alduron; 2012-02-29 at 10:26 AM. |
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2012-02-29, 10:50 AM | [Ignore Me] #156 | |||
Lieutenant Colonel
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"Boom, Headshot. Got him back to full health." But, I think you don't realize how people adapt to gameplay. You see a glowing ball spewing green stuff, and you know that it rezes people, wouldn't you shoot it?
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"There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened."
-Douglas Adams Last edited by Geist; 2012-03-01 at 10:24 AM. |
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2012-03-01, 07:41 AM | [Ignore Me] #158 | |||
Corporal
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2012-03-01, 09:14 AM | [Ignore Me] #159 | ||
First Sergeant
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I agree that I think we need to see it in action first, having seen similar items in Global Agenda I think it'll work just fine. Furthermore it actually does make a medic a priority target.
Still a little sceptical about resurrection grenades, but we'll see. |
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2012-03-01, 10:44 AM | [Ignore Me] #160 | ||
Sergeant
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Grenades are still grenades. They are just a container that disperses it's contents in various ways. They can be weaponized. It would be like saying a plane is a weapon. Clearly it isn't, but it can be loaded with deadly contents and disperse them in various ways.
Paint Grenade - Basically a Toy Fire Extinguishing Grenade - Utility Smoke Grenade - Utility IR Grenade - Utility (definitely not a weapon unless you have a severe allergy to IR light) Frag Grenade - Weapon Flash Grenade - Weapon (Non Lethal) Tear Gas Grenade - Weapon (Non Lethal) If you can load something up with confetti and throw it at children safely then it's not a weapon. Regardless of how badly you want to bend the English language, a grenade is always going to be a grenade. |
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2012-03-05, 05:44 PM | [Ignore Me] #162 | ||
Private
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I used healing grenades in Global Agenda. Did not like the functionality there. Mainly because allies can never be relied upon to sit still long enough for the grenade to explode on them. I suppose a revive-grenade would be a different matter though.
I did love the nanite-gun in Global Agenda. Long-range, almost sniper-like gun that would cause the hit target to slowly regenerate for a while. Not super-effective at saving single targets who are being focused; but it's very useful for any allies who are smart enough to take cover when they start getting shot. I do hope that PS2 medics will get lots of healing options that don't require their target to sit still as in PS1. |
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2012-03-06, 02:30 AM | [Ignore Me] #163 | ||
Master Sergeant
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I think that a ranged heal should be in the game but AoE heals and revive grenades should be severely limited.
But I DO hope infiltrators are granted at least personal heal abilities, maybe as well as reviving too.
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2012-03-06, 04:22 PM | [Ignore Me] #164 | ||
I really doubt that we will be allowed infil revive, as it seems that they have made the class system to directly removed things that they think will be too OP or annoying (such as unfindable, stealthed rezzers), however i really liked that aspect of Planetside. Invisible super support.
I don't even think stealthed rezzing was really that OP due to how easy it was to randomly die as a cloaker in a base fight. But now that cloakers are going to have their invis buffed against cheaters, and we are possibly dealing with larger player numbers, i can see it getting annoying. Esepcially if they put in spastic BF insta rez. Even so, i would totally train a week long cloaker skill that gave me a single rez, every 12 or even 24hrs lol Would be awesome in combination of some sort of Feign Death skill haha. |
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2012-03-26, 05:42 PM | [Ignore Me] #165 | ||
Corporal
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I also think AOE heals/revives could work well. I know people or worried about it being over powered but can be easy balanced like other mmo's have done. I have not played PS2 so i can onely guess on a few?
1. If there is a tree skill system they would have to specialize into it to get certain abilities? 2.Mass Revive could only work on people in your squad/platoon 3.Mass Revive is on a long cool down timmer. 4.Revived bodys only come back with 25% health or less. There are alot more , but ill stop there : this is only a example of what some mmo's have used to help balance there healing classes. You dont have to recreate the wheel just tune it so it runs alot smoother and faster! *wink* =) LOL i also like the idea of a healing granade or healing aura if you have to specialize into it! |
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