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2013-02-11, 07:54 AM | [Ignore Me] #181 | ||
Colonel
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Ive watched lots of video of tr maxes going on epic killing sprees. Good players do that sort of thing. Im not a great player and I had a thirty kill streek the other night on matthison attacking a bio lab with an uncerted vs max. The ai/av combo is bad ass, I was cutting nc down in waves.
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2013-02-11, 11:17 AM | [Ignore Me] #183 | |||
Staff Sergeant
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across the map. Your hyperbole is ridiculous and unwarranted. Calling even mercy maxes effective at 50 meters would be a stretch. |
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2013-02-11, 02:29 PM | [Ignore Me] #184 | |||
Private
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2013-02-11, 04:31 PM | [Ignore Me] #185 | ||
First Sergeant
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Alright, after reading this entire thread, which was very tiring mind you. I see a few things. I see an OP who isn't open to discussion, saying he "doesn't want arguments." I also see him want to nerf things just because he says so, without justification, which he seems to have pointed out as his point somewhere along the way.
I also see MAX vs MAX comparisons, which I think are partially helpful. The discussion is MAX vs infantry, yet the comparisons given do offer a view on their firepower. I think testing on Infantry at different ranges would be better suited. I also see lots of whining, and I grow tired of it. It seems to come down to the fact that people just hate the NC MAX because of its short effective range and the fact that it kills incredibly quickly there. Well, let's look at this in terms of a self defense scenario in your home for comparison. You have a choice between a shotgun, and an assault rifle. Which would you pick? Some would say the assault rifle, for sheer rof to keep someone down. I, and most others who've picked a gun for defense, will choose a shotgun. Shotguns will put a target down. An assault rifle can over penetrate the target, and the damage delivered by each round sucks for dropping people (look at the 6.8spc, designed to outperform the 5.56 because it couldn't drop people in 1 shot.). The Shotgun is a weapon made for CQB, these other weapons are not. You're all complaining about a SHOTGUN, being too powerful at the very ranges its supposed to be most lethal. Seriously? Furthermore, I believe sufficient evidence has been given to how frail NC MAX units can be. Learn to DEAL WITH IT. They all have their strengths, they all have their weaknesses. Each Empire's MAX units can be used to great effect, or if used poorly, can be brought down by a single soldier. One last thing. I see people complaining about the range at which most battles are fought. While it is true that everything revolves around short ranges, have you all forgotten laying siege to the Crown? Or the foot battle to get to other outposts? There are certainly enough alternative venues for combat. I typically find myself as heavy assault engaging at ranges around 20m-50m. Even entering biolabs results in a fight at the entrances, where you aren't close enough for the NC Max to be effective. But, if you guys insist on running into one head on then be my guest, you just haven't learned to leverage its weaknesses, and your strengths. THAT is what makes a good player. One who can adapt, can outsmart their enemy. So try harder, use that flash bang suggestion I found earlier in the thread. The tools are their, as with anything, people simply refuse to use them. |
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2013-02-11, 04:48 PM | [Ignore Me] #186 | |||
Contributor Major
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2013-02-11, 04:57 PM | [Ignore Me] #189 | |||||||
Contributor Major
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You should really read the thread before stating you read the thread. You'd understand a bit more about the thread. Last edited by Assist; 2013-02-11 at 05:02 PM. |
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2013-02-11, 04:59 PM | [Ignore Me] #190 | ||
Staff Sergeant
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If I see a NC max I might as well just accept the death and stop trying to run. I'm dead in a second or less every time I see one. I have both the nebula and the quasar for the VS max and experience nothing like this. It's more of a 4-5 second battle like a normal gun, maybe even worse.
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2013-02-11, 05:08 PM | [Ignore Me] #191 | |||
Corporal
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The guy who posted "just throw grenades" just made me laugh. You obviously don't have maxed out flak armor on your MAX. An NC scat MAX, an engineer and a medic keeping to cover -- all with flak armor -- can defend a generator practically indefinitely unless you have an entire squad blanket them with grenades all at once (and half of them are still going to die) ... which sounds just a bit unbalanced, wouldn't you say? And, yes, you can get range in a Biolab fight. I do on occasion and have a nice, shiny K/D to show for it. But, that's not what takes or holds a Biolab. And that is proven day after day now that NC's population has jumped back up after a tank buff and great new warpgate on Indar, where I have seen them hold ALL THREE BIOLABS on THREE DIFFERENT SERVERS time and time and time again, until they get bored of it. |
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2013-02-11, 05:10 PM | [Ignore Me] #192 | ||
Major
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I have not been keeping up on this topic. Just wanted to add that I was playing yesterday, and am now convinced Hacksaw MAX has FAR more range than NC give them credit for. Got gibbed from nearly 40m. Maybe it's the slugs. Whatever it is all I know is the NC defense force claiming they are only deadly in 10m range are full of it. I'm now certain this thing is on par with TR Mercy MAX in terms of effective range having felt it reach out an touch me first hand. And yes I was at full health.
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2013-02-11, 05:32 PM | [Ignore Me] #193 | |||
First Sergeant
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Also of note, I find it amusing you ignored everything I said other than my original conclusions. The quotes you linked to definitely seem to disagree with the way you've spoken on the nerfing. Or I may have misread entries again by the other Vanu poster. My screen is split between Strength of Materials and this forum at the moment, so I have to scroll to the right to read everything. But, next time, you need not be misguiding with your original posts, it does not help, and even now I question whether you are being completely truthful. No offense, but you've misguided us once, why would you not do it again? If your later post does indeed hold the truth, then I agree with you wholeheartedly, it does not need to be nerfed. Of course, I didn't think the Magrider or anything else needed it either. The one thing I ever thought caused problems, was air power. Bring your point to the forefront with your original posts next time, and choose suitable titles. Otherwise you poison a good thread open to decent discussion with those who simply can't manage discussion without horrid bickering. |
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2013-02-11, 06:20 PM | [Ignore Me] #194 | |||
Staff Sergeant
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The only difference between the maxs are the weapons and thats pretty much it. You can't say the only difference between the Tank are the weapons. Please Assist get Higby to release the data on Max Vs Max K/D and Max Vs Inf K/D. Or get a Dev to read this post and see what their thoughts are. I wish they would have a site where you can look this stuff up. Would be interesting to know the statistic of nearly everything. Last edited by BIGGByran; 2013-02-11 at 06:35 PM. |
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2013-02-11, 11:49 PM | [Ignore Me] #195 | ||
Private
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OK... I've read this whole thread and it was funny...
In summarision it was like: "NC max has shortest ttk "- "but they suck at long range" "but they are op in cqc" - "but they suck at long range" "but most critical battle is in cqc" - "but they suck at long range" "nc max has mathmatically the highsest burstdmg and highest dps over time" "but they suck at long range" but back to topic "The Shotgun is a weapon made for CQB, these other weapons are not. You're all complaining about a SHOTGUN, being too powerful at the very ranges its supposed to be most lethal. Seriously?" At first, what is the morality of TR "numbers over power, Many bullets, high RoF, low dmg per shot" and what is the one of NC "few bullets, small Rof, but brute force" Now think about, what a shotgun like hacksaw is... MANY SMALL GODDAMNIT BULLETS WITH F**KING HIGH ROF" (sorry) I think Shotguns are a bad choice of weapons for NC MAX in the first place. Something like a very slow firing Gauss Rifle with high dmg per shot, small mag, and properly reload time, would suit the mentality much more than the weapons they have now. And I think the weapons of NC MAXes could be easily scripted into such weapons, each with its own pros and cons, but would rather like to see a max with 2 weak Sniper rifles on his arms, that destroy my shield + 50%of my health with the first two shots, even at longer range, than 5-10m, but give me time to react and take cover, or leave the room i entered overhasty, before he is ready to make his other 2 devestating shots" This could be balanced more easily for all three maxes and wouldnt be: "all fractions are the same" |
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