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PSU: Which ones the enemy again?
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View Poll Results: Do you like the idea of "speeding up" the game | |||
Yes | 48 | 22.22% | |
No | 76 | 35.19% | |
Too early to have an opinion | 85 | 39.35% | |
I don't care either way | 7 | 3.24% | |
Voters: 216. You may not vote on this poll |
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2012-05-19, 08:32 PM | [Ignore Me] #181 | |||
Sergeant
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I find anything more restrictive than that and you end up with everyone hiding behind rocks, glued to their sight, because you cannot advance and fight at the same time. Should be able to do that. |
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2012-05-19, 08:33 PM | [Ignore Me] #182 | |||
Colonel
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You really want AD AD AD AD AD mechanics? Last edited by Stardouser; 2012-05-19 at 08:34 PM. |
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2012-05-19, 08:35 PM | [Ignore Me] #183 | |||
Contributor Major
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It would be slightly pointless to use ADS shooting for long ranges when hip firing is accurate already. You aren't going to get rid of AD AD AD with ADS shooting, but with a lower TTK. Last edited by ArmedZealot; 2012-05-19 at 08:41 PM. |
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2012-05-19, 08:40 PM | [Ignore Me] #185 | |||
Sergeant
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Call it "AD AD mechanics" but it's always been a part of FPS gaming and it was the only brand that was ever intense or demanding enough to generate huge interest in gaming tournaments where the word "athelete" got thrown around quite a bit. The same cannot be said of the new school shooters that are all about stopping to shoot. |
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2012-05-19, 08:41 PM | [Ignore Me] #186 | ||||
Colonel
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Last edited by Stardouser; 2012-05-19 at 08:43 PM. |
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2012-05-19, 08:42 PM | [Ignore Me] #187 | |||
Sergeant
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It's a poorly thought out mainstream design staple. |
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2012-05-19, 08:46 PM | [Ignore Me] #189 | |||
First Lieutenant
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2012-05-19, 08:51 PM | [Ignore Me] #191 | |||
Contributor Major
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While he may not be able to get this through movement it could be introduced in other tactial decisions like the HA's shield or the light assaults jumpjets. Last edited by ArmedZealot; 2012-05-19 at 08:55 PM. |
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2012-05-19, 08:53 PM | [Ignore Me] #194 | |||
Colonel
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ADS doesn't make it extreme realism. True enough, extreme realism games like ArmA and middle ground realism games like BF2 share ADS, but removing ADS and going with hipfire lasers and strafing is such a huge individual step towards the relaxed end of the spectrum that it couldn't possibly be middle ground, imo. |
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