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Old 2012-06-23, 12:21 PM   [Ignore Me] #196
Blackwolf
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Re: Punkbuster? ohh no


Originally Posted by Eyeklops View Post
Ok, I'll give on that one, they might be worth suing into oblivion. However, cheat websites are like pirates, kill one, and another comes online to replace it. Usually the same guys/hacks hiding behind different company.
Wouldn't that be kinda dumb though?

Get sued, pay lots of money, create a new dummy website and get sued again and end up paying a lot more money?

I like the multiple levels of banning thing to help reduce their ability to get back into the game. I also like multiple anti-hack programs and making it generally harder.

No system is full proof, but we don't need fool proof. We need a system that makes it stupidly hard and not worth it.

Why not create an anti-hack system that detects a hacker and marks them as a hacker, shutting off their weapons and painting a giant red flag that other players can spot and shoot. Making hacking less fun for the hacker as well as costly and time consuming for the programmer would work wonders I think.
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Old 2012-06-23, 12:29 PM   [Ignore Me] #197
Rago
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Re: Punkbuster? ohh no


Well a cheat software can be written to Every Game, thats a Fact.
My hope goes for the GM´s.
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Old 2012-06-23, 01:46 PM   [Ignore Me] #198
Trafalgar
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Re: Punkbuster? ohh no


Originally Posted by TAA View Post
How about for once also giving the community some power to police itself, as well as using punkbuster.
  1. Require everyone to enter credit or bank card details when creating an account.
  2. [more stuff]
Nothing could possibly go wrong!

Worst. Suggestion. Ever.
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Old 2012-06-23, 02:35 PM   [Ignore Me] #199
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Re: Punkbuster? ohh no


Looks like im the only 1 worrying about the tech support aspect of PB. 1 in every 6 people get kicked i hear by PB, most of which are playing legit. I am one of those that gets kicked regularly, and i definitely don't cheat. Usually people leave after 2-3 kicks and won't say anything bout it. I don't want to jump through 500 hoops to play on a broken system.
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Old 2012-06-23, 02:45 PM   [Ignore Me] #200
Tamas
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Re: Punkbuster? ohh no


Problem is PS2 is F2P. Ban an account, they come back with another...
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Old 2012-06-23, 04:31 PM   [Ignore Me] #201
Sifer2
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Re: Punkbuster? ohh no


Originally Posted by Trafalgar View Post
Nothing could possibly go wrong!

Worst. Suggestion. Ever.

Actually what he suggests is one of the only things that will stop hackers from just spamming new free accounts every time they are banned. Having to get a new Credit/Debit card after all your current one's are banned is a hassle. And making it a hassle to cheat is the only way to stop it.

If your worried about your CC info being stolen realistically it should not happen with proper encryption. Steam got hacked earlier last year but it didn't matter much cause all the sensitive info was encrypted.
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Old 2012-06-23, 04:39 PM   [Ignore Me] #202
thegreekboy
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Re: Punkbuster? ohh no


Originally Posted by Tamas View Post
Problem is PS2 is F2P. Ban an account, they come back with another...
IP ban?
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Old 2012-06-23, 04:46 PM   [Ignore Me] #203
ChipMHazard
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Re: Punkbuster? ohh no


Originally Posted by thegreekboy View Post
IP ban?
Can be circumvented relatively easily.
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*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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Old 2012-06-23, 05:49 PM   [Ignore Me] #204
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Re: Punkbuster? ohh no


Originally Posted by Trafalgar View Post
Nothing could possibly go wrong!

Worst. Suggestion. Ever.

Please do tell us Trafalgar why entering card details is a terrible idea.

The objective for SOE is to convert non-paying customers into paying customers. To pay the customers are going to have to enter in their card details at some point anyway. By getting it done upfront they prevent account spamming.

If you can create unlimited free accounts then you are going to have to worry about more than just hacking. There will be lots of spying going on too as players create characters for all three factions on the same server, then proceed to feed info to their preferred faction or to teamkill defenders holed up somewhere to let their main preferred faction break through.
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Old 2012-06-23, 06:46 PM   [Ignore Me] #205
TAA
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Re: Punkbuster? ohh no


This is a nice BF3 video that was posted to Reddit. SOE are the ones who will be holding all the stats. This is the kind of thing they should be doing with that data.


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Old 2012-06-23, 06:59 PM   [Ignore Me] #206
OnexBigxHebrew
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Re: Punkbuster? ohh no


Originally Posted by TAA View Post
Please do tell us Trafalgar why entering card details is a terrible idea.

The objective for SOE is to convert non-paying customers into paying customers. To pay the customers are going to have to enter in their card details at some point anyway. By getting it done upfront they prevent account spamming.

If you can create unlimited free accounts then you are going to have to worry about more than just hacking. There will be lots of spying going on too as players create characters for all three factions on the same server, then proceed to feed info to their preferred faction or to teamkill defenders holed up somewhere to let their main preferred faction break through.
I like where you're going with this, unfortunately you risk cutting the amount of players by a lot, I think. When a site, game, porn, ()or otherwise asks me to enter a credit card number to identify my identity or age, I leave. It just feels awkward, and realisticly I think it would be harmful in the long run.

Though it would be effective
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Old 2012-06-23, 11:58 PM   [Ignore Me] #207
Trafalgar
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Re: Punkbuster? ohh no


Originally Posted by Sifer2 View Post
Actually what he suggests is one of the only things that will stop hackers from just spamming new free accounts every time they are banned. Having to get a new Credit/Debit card after all your current one's are banned is a hassle. And making it a hassle to cheat is the only way to stop it.

If your worried about your CC info being stolen realistically it should not happen with proper encryption. Steam got hacked earlier last year but it didn't matter much cause all the sensitive info was encrypted.
I didn't have any cards or personal information on file with Steam in any case, because I was Properly Paranoid. There's an option to not save information when making a purchase for virtually every retailer. It's wise to use it just in case their security is... not brilliant. Like, say, Sony's, when they got hacked not so long ago.

Originally Posted by TAA View Post
The objective for SOE is to convert non-paying customers into paying customers. To pay the customers are going to have to enter in their card details at some point anyway.
That's insane troll logic. You don't say "SOE wants to turn non-paying customers into paying customers, and paying customers have to enter card details, therefore all customers should have to enter card details." You're either assuming a 100% conversion rate or that everyone else should just put their card details in and trust Sony not to fuck up and let anyone steal them. I, for one, don't trust them that way, which is why I haven't given any of it to them or bought any station cash. I don't trust Microsoft that way either, which is why they don't have my card details either - but you can buy cards for microsoft points and for xbox live gold subscriptions in stores and on amazon, so that is a fine solution as far as not giving them details. Obviously, it's not a solution to authenticating every account as not being a clone, of course.

Originally Posted by OnexBigxHebrew View Post
I like where you're going with this, unfortunately you risk cutting the amount of players by a lot, I think. When a site, game, porn, ()or otherwise asks me to enter a credit card number to identify my identity or age, I leave. It just feels awkward, and realisticly I think it would be harmful in the long run.

Though it would be effective
I would expect a fair number of people to just not bother ("They want credit card information up front? Is this so they can automatically bill me when I accidentally click the purchase button on items? Or are they going to get hacked again? Yeah, no, there are lots of other games I could be playing.").

If you want an alternate solution, I believe Second Life uses cell phones for validation: when you create an avatar, you have to enter a cell phone number, and they will text you something, and you have to enter what they texted you or somesuch, which validates it and links the phone number in question to your avatar. That phone cannot be used again for any other avatars, so you would have to get another phone if you were trying to make multiple accounts, etc. Feel free to use GoPhones or what-have-you as a counter argument.

(I have texts disabled on my phone, personally. They cost money just to receive them, since I never use them and so do not have them on my plan, so they are just disabled to prevent spam-costing-money and shit. So this wouldn't quite work for me either. For most people with cell phones it wouldn't be an issue, I assume, and would be far less of a problem than entering a credit card number.)

Last edited by Trafalgar; 2012-06-24 at 12:00 AM.
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Old 2012-06-23, 11:59 PM   [Ignore Me] #208
fishirboy
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Cheaters in ps2 nooo :)


I have read so many discutions on PS2 hackers and cheaters getting there hands on the game and making it bend to there will like paper. But in all games prior to PS2 hakes could get away with hacking so easily because of the amount of servers that you would run into and there was no possible way to have a dev on 24/7. Now looking at PS2 There is going to be around 30 servers or less vs the hundredths of servers for every other game ever played.
Now I know that MMO's have also been hacked as well, but should that not tell people that the devs don't care for there game then? They don't care vary much to have real people at least scan a global chat or if they do have that, they don't ban that IP or user from there game, they just reset there points (BF3) or do some other thing to discourage the hacker from doing what he does in probably all games.

My Qestion to the forum community is that do you think with at least a 24/7 protection from real people, will there be to much hacking or at least some high up hackers will never be found?

I personally think that when the game finally releases that there should be more then one way to bust a booster, hacker, or cheater (PB included). What games are failing at is only relying on one way to solve there problems and when they think that have gotten most of the hackers they just stop it seems to me, what do you guys think?
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Old 2012-06-24, 12:04 AM   [Ignore Me] #209
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Re: Cheaters in ps2 nooo :)


Do we really need another cheating/hacker paranoia thread?
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Old 2012-06-24, 12:06 AM   [Ignore Me] #210
Sephirex
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Re: Cheaters in ps2 nooo :)


Originally Posted by Sirisian View Post
Do we really need another cheating/hacker paranoia thread?
Nope.
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