Originally Posted by Sifer2
Actually what he suggests is one of the only things that will stop hackers from just spamming new free accounts every time they are banned. Having to get a new Credit/Debit card after all your current one's are banned is a hassle. And making it a hassle to cheat is the only way to stop it.
If your worried about your CC info being stolen realistically it should not happen with proper encryption. Steam got hacked earlier last year but it didn't matter much cause all the sensitive info was encrypted.
|
I didn't have any cards or personal information on file with Steam in any case, because I was Properly Paranoid. There's an option to not save information when making a purchase for virtually every retailer. It's wise to use it just in case their security is... not brilliant. Like, say, Sony's, when they got hacked not so long ago.
Originally Posted by TAA
The objective for SOE is to convert non-paying customers into paying customers. To pay the customers are going to have to enter in their card details at some point anyway.
|
That's insane troll logic. You don't say "SOE wants to turn non-paying customers into paying customers, and paying customers have to enter card details, therefore all customers should have to enter card details." You're either assuming a 100% conversion rate or that everyone else should just put their card details in and trust Sony not to fuck up and let anyone steal them. I, for one, don't trust them that way, which is why I haven't given any of it to them or bought any station cash. I don't trust Microsoft that way either, which is why they don't have my card details either - but you can buy cards for microsoft points and for xbox live gold subscriptions in stores and on amazon, so that is a fine solution as far as not giving them details. Obviously, it's not a solution to authenticating every account as not being a clone, of course.
Originally Posted by OnexBigxHebrew
I like where you're going with this, unfortunately you risk cutting the amount of players by a lot, I think. When a site, game, porn, ( ![Big Grin](f_images/smilies/biggrin.gif) )or otherwise asks me to enter a credit card number to identify my identity or age, I leave. It just feels awkward, and realisticly I think it would be harmful in the long run.
Though it would be effective ![lol](f_images/smilies/lol.gif)
|
I would expect a fair number of people to just not bother ("They want credit card information up front? Is this so they can automatically bill me when I accidentally click the purchase button on items? Or are they going to get hacked again? Yeah, no, there are lots of other games I could be playing.").
If you want an alternate solution, I believe Second Life uses cell phones for validation: when you create an avatar, you have to enter a cell phone number, and they will text you something, and you have to enter what they texted you or somesuch, which validates it and links the phone number in question to your avatar. That phone cannot be used again for any other avatars, so you would have to get another phone if you were trying to make multiple accounts, etc. Feel free to use GoPhones or what-have-you as a counter argument.
(I have texts disabled on my phone, personally. They cost money just to receive them, since I never use them and so do not have them on my plan, so they are just disabled to prevent spam-costing-money and shit. So this wouldn't quite work for me either. For most people with cell phones it wouldn't be an issue, I assume, and would be far less of a problem than entering a credit card number.)