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2012-07-16, 03:39 PM | [Ignore Me] #212 | ||
Sergeant
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What if there was a driver/pilot class that could barely have any armor/weapon, but the cooldowns are much lower on vehicles and they cost no currency?
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Above content may contain traces of nonsense. Reality is simply an unrealistic version of online gaming. |
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2012-07-16, 03:40 PM | [Ignore Me] #213 | |||
First Sergeant
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That could work. Would need some fleshing out though. Last edited by Klockan; 2012-07-16 at 03:41 PM. |
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2012-07-16, 03:43 PM | [Ignore Me] #217 | ||
Sergeant
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agreed tank's and air will not be rare >.< cause alot the game mechanic's will kinda depend on them. will you be able to roll around like you can lose it with no penalty? no if you die 5 minutes out you will either be missing a tank for 15-20 min's or spawn another one after the timer is up and be broke >.< better off going ground for a few minutes then getting back to the tank.
Last edited by Zar; 2012-07-16 at 03:45 PM. |
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2012-07-16, 03:43 PM | [Ignore Me] #218 | ||
Sergeant
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Any word if this applied to currency too? Will they cost less and less the more you cert into a vehicle?
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Above content may contain traces of nonsense. Reality is simply an unrealistic version of online gaming. |
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2012-07-16, 03:44 PM | [Ignore Me] #220 | ||
First Sergeant
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Yes, with certs it goes down to 5 minutes, but that wasn't the argument. The resources must have an impact even om the people who didn't take said certification, thus the resource gain needs to be slow enough that you can't spawn vehicles every 15 minutes. Also making certs multiply the amount of vehicles you can pull by a factor 3 would make them way too powerful to be a cert, certs should be sidegrades and very small boosts. Thus I believe that they just reduce the cooldown and don't affect the cost.
Last edited by Klockan; 2012-07-16 at 03:47 PM. |
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2012-07-16, 03:46 PM | [Ignore Me] #223 | |||
Corporal
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You want the vehicles to be rare... people are telling you the system is already setup to make it hard enough to obtain a vehicle. This apparently isn't enough for you. what do you want from us Klockan! Tell us so that we may understand... Last edited by SleepyZombie; 2012-07-16 at 03:48 PM. |
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2012-07-16, 03:48 PM | [Ignore Me] #225 | ||
First Lieutenant
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The way this works is:
1. A Large group of players get vehicles and attack another large group of players in vehicles. 2. The terribad vehicle players get blowed up by the good vehicle players and are recycled as terribad infantry. 3. The good vehicle players then farm the newly spawned terribad infantry for lulz. Now eventually, once all the terribads are out of vehicles and have major spawn penalties, the side with the most/best good players pushes around the other sides good players. Now why does this matter? Because recent statistics published by CWGF* says that approximately 80% of the the general FPS crowd are terribads. That means that 8 out of 10 players will lose their vehic and become infantry shortly after the fight starts. See..no problem. *Center for Who Gives a Fuck |
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