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View Poll Results: How do you want your spotting? | |||
Full - 3D spotting and on the minimap |
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75 | 18.84% |
Partial -2D spots on the minimap only |
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148 | 37.19% |
None |
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62 | 15.58% |
Static markers only that do not follow the spotted enemy |
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94 | 23.62% |
Other |
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19 | 4.77% |
Voters: 398. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
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[Ignore Me] #211 | |||
Colonel
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Of course, that's the same as in the daytime. Don't expect 3D spotting to show people enemies, if you play the objectives, you'll find them. |
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[Ignore Me] #212 | |||
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[Ignore Me] #213 | |||
Colonel
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[Ignore Me] #215 | |||
Colonel
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But what are you expecting beta to show? That people need or don't need aiming aids like 3D spotting? 3D spotting is..."balanced", because all sides can do it. But that doesn't change the fact that it removes skill from the equation, we don't need beta to know this. The question is why would SOE even entertain using it? Because people with lesser skill need to be catered to? Or people who don't use VOIP or who don't care to learn to use the minimap? And SOE probably thinks that opposition to 3D spotting is limited to this forum. It isn't. We've been resisting it in BF since it came out in BC2. |
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[Ignore Me] #216 | ||
Master Sergeant
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I hadn't thought of Static spotting before, it's a pretty decent idea- making the spot follow a player always felt way too overpowered and unrealistic, but a static spot would basically say: "Watch your step, just 4 seconds ago someone passed by this exact location". Makes a lot more sense to me.
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[Ignore Me] #217 | ||
Private
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I voted other. I feel 3D spotting is OK if it's done right which is usually isn't in games. What I mean by that is no spamming the key to find enemies near your crosshair and having spotted markers appearing on your hud ONLY when you have at least partial line of sight on the spotted enemy. The marker should also be lost if the spotter loses line of sight on his target too. This way it's not a wallhack or overpowered, just a slight aid for teamwork.
Edit: on second thought this would be an absolute coding and performance nightmare so probably the static marker option is the best idea. Last edited by Azovyr; 2012-07-04 at 04:40 PM. |
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[Ignore Me] #221 | |||
Master Sergeant
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3d spotting in every game it has been in that i have played spots MULTIPLE people even when you are not looking directly at them and it spots it for ALL people on your team so EVERYONE can see exactly what you spotted once you hit the "q" button it also follows them around while you are not looking at them its horrible ps1's system is good - 3d spotting is bad |
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[Ignore Me] #222 | |||
Lieutenant General
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[Ignore Me] #223 | |||
Master Sergeant
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can you see people names when they are not in line of sight? can you see the names of the enemy that are spawning in spawn room in a main base from a tower a fair distance away cause i sure cant with enhanced targeting (im a vehicle whore so i use enhanced targeting) have you played BF3? because the 3d spotting in battlefield is nothing like enhanced targeting you pretty much know where the enemy is at all times in bf3 - its horrible i agree with a ps1 style implementation but i dont want people to know exactly where i am at all times just because someone on the other team hit the q button while looking at my general direction |
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[Ignore Me] #224 | |||
Colonel
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And hiding it behind a cert doesn't solve anything. |
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[Ignore Me] #225 | |||
Sergeant Major
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Hate it. |
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