Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Home of the Newbie Burger.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-03-14, 06:14 AM | [Ignore Me] #21 | ||
Major
|
I wont miss the Vehicle enter and Exit animations, I thought they were pretty pointless, it works just fine for Battlefield not having them and people don't complain. If you had to watch the animation every time I could see more people complaining about how repetitive it is.
I'm pretty sure as vehicles are customizable you'll have two people tanks, I never found the prowler fun in Planetside tbh, just felt gimped compared to the others. The Mag had the driver and the passenger being gunners so I don't see the problem in that happening with Planetside 2. I always found having to drive a tank and not being able to fire be really boring so I went with the lighting instead. The Music wasn't a good point in Planetside, I hope they do something better and more memorable in Planetside 2. It was hardly Skyrim, Portal 2 or Deus ex HR quality from last year. |
||
|
2012-03-14, 06:16 AM | [Ignore Me] #22 | ||
Major
|
At this point I cannot see a single reason to play Planetside before Planetside 2 has been released lol. It's very dated and so few people play you get bigger battles out of BF3, in fact I think I saw more people on the planets in SWTOR lol.
|
||
|
2012-03-14, 06:23 AM | [Ignore Me] #23 | |||
Sergeant
|
And that's if they're doing it wrong, we had a big group organize once to have 4 people from 4 different squads in one Humvee and the other 12 didn't spawn, the Humvee raced to a forward spot, everyone hopped out, the other 12 spawned, and suddenly 16 people practically behind enemy lines. |
|||
|
2012-03-14, 06:27 AM | [Ignore Me] #24 | |||
Major
|
|
|||
|
2012-03-14, 06:38 AM | [Ignore Me] #25 | |||
Sergeant
|
Also, the usefulness of someone firing while entering or exiting a vehicle is very suspect, especially considering the amount and bulk of the armor/gear they have, the size of the weapon and the size of the door/hatch they're climbing into/out of. I never got tired of watching the animations, they were unique, no other game does it, despite being a sci-fi shooter, it felt more real than a lot of "realistic" games. And no, the people who bailed out never bothered me, though having a neat bail out animation and maybe some experience points for blowing up the vehicle anyway would have been nice. |
|||
|
2012-03-14, 07:43 AM | [Ignore Me] #26 | |||
Sergeant
|
=/= means 'not the same as', wich would point towards the fact that PS2 is not similar to PS1. Hence my experience with PS2 will be a completely new one compared to that of the old Planetside. Comparisons between the two is just dumb.
People exiting or entering vehicles in a combat situation will most likely be firing their weapons and seeking cover behind the vehicle itself (doors/hatches/trunk/hood/tires). You don't stop engaging the enemy just because you have to take three steps out of the backseat of a car. I'm glad they've removed the enter/exit animations since it speeds up combat. Squad spawning is a good thing since it vastly improves the flow of the battlefield. It also requires alot of coordination to work efficiently. Pop the squad leader and the whole squad is unable to respawn on that position (unless you use the BF2 tactic). Last edited by Bonius; 2012-03-14 at 07:50 AM. |
|||
|
2012-03-14, 07:51 AM | [Ignore Me] #27 | |||
First Sergeant
|
I don't want people teleporting into a vehicle willynilly. Or even worse, teleporting out of them. Opening the hatch and extracting yourself from a tank that's about to explode makes more sense than instantly being outside and running. Vehicles should need to come to almost a stop for people to enter, and swapping seats should take more effort than simply pressing a button and teleporting. Why bother having 3 players in a Lib, when the gunner can use both tailgun and main gun? Last edited by Shade Millith; 2012-03-14 at 07:53 AM. |
|||
|
2012-03-14, 08:27 AM | [Ignore Me] #28 | |||||
Sergeant
|
But something to consider: since everyone can be a squad leader, there is as far as I know, currently no way to tell who is a squad leader, so singling them out will be impossible, arguments made along the lines of "just kill the squad leader" don't really have any merit. |
|||||
|
2012-03-14, 08:35 AM | [Ignore Me] #29 | ||
Lieutenant Colonel
|
Absolutely nothing says you need to be invulnerable while you enter and exit, nothing.
That was simply a design choice do to PS1 coming out in 2003. Most Major games feature them, and its the sign of a highly polished, immersive, game. |
||
|
2012-03-14, 08:43 AM | [Ignore Me] #30 | ||||
Colonel
|
|
||||
|
|
Bookmarks |
|
|