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Old 2012-05-22, 04:29 AM   [Ignore Me] #16
ringring
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Re: Squads


Originally Posted by SKYeXile View Post
yea, nice to be able to see people on your map, even outfit members, but that runs into problem with intra outfit ops. unless you can see everybody on a misson and make a mission private or you form some sort of task force for a mission or multiple missions which would essentially be a platoon anyway...are you following any of this?
yes, but I'm drunk (kidding).

At GDC Higby and TRAY say down with MGFalcon (I think apologies if not) and recorded an interview in which they said:
Squads are in Platton are not. TRay interjected and said pretty much that stuff is up for grabs and if platoons are needed they can be put in.
Higby also said you can see outfit members on the map.

Later we heard that Platoons we in!

Like everyone here I think both squads and platoons are absolutely necessary. I'm not sure I need to see non-platooned outfit members on the map. In my outfit we would allow members to take a break from the outfit squads if they didn't feel like doing organised stuff.

VOIP may be useful depending on functionality. We want to hear the important stuff and not hear the unimportant.

Missions: I am not sure how useful they will be. Frankly I can't imagine them working well and especially for outfits not as well as a few good players knowing what they are doing in a well run TS channel.

But we'll see in beta and in the early days of live.
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Old 2012-05-22, 07:04 AM   [Ignore Me] #17
KiddParK
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Re: Squads


If i have the ability to see all my outfit (and the ability to toggle it please) on the field at once and be able to direct then i see that as a good tool and would welcome it. I'm a huge fan of 'never have to much information' which i know can bite you in the ass at times, but for the most part I like to soak up as much as possible. Hell, if my outfit were in an alliance with another one (think VAM for the 3 of you who remember Markov) I wouldn't mind sharing outfit wide info with them so we could REALLY coordinate our combined efforts.

You start having the ability to possibly see multiple combined outfit forces on the map, you've got a serious war table at your disposal. Not everyone would want that I'm sure, but he who coord's the best and plays nice with his fellow faction-mates i believe will win the day (and night it would seem).

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Old 2012-05-22, 07:34 AM   [Ignore Me] #18
Athanasios
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Re: Squads


Originally Posted by SKYeXile View Post
yea, nice to be able to see people on your map, even outfit members, but that runs into problem with intra outfit ops.
that's an important catch, especially if you add in the "smurfs" (multiple account just to spy on other factions). Truth is that if you want to go COMPETELY covered-ops, ie not even your own faction to know what you're up to, then an option to hide your clan missions would come handy.
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Old 2012-05-22, 08:30 AM   [Ignore Me] #19
Stardouser
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Re: Squads


Seeing friendly players on your map is kind of something that should be automatic, it should simply be there, without having to ask for it. The only question is, in large battles, will their indicator dots block your vision of anything else on the map?

But anyway, as I say, seeing friendlies on the map should be a routine expectation. The real question is how will you communicate with your empire at large? At least, your empire on your immediate continent.
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Old 2012-05-22, 09:08 AM   [Ignore Me] #20
ringring
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Re: Squads


Originally Posted by Stardouser View Post
Seeing friendly players on your map is kind of something that should be automatic, it should simply be there, without having to ask for it. The only question is, in large battles, will their indicator dots block your vision of anything else on the map?

But anyway, as I say, seeing friendlies on the map should be a routine expectation. The real question is how will you communicate with your empire at large? At least, your empire on your immediate continent.
Just to note.
when higby said we'd see outfit members on map he wasn't too specific. See them as what? A green dot?

What about non-outfitmembers + non platoon members would you see them on the map, if local? In PS you would see all friendlies on the map with the vacinity as a green dot - this hasn't been confirmed for PS2, just squad/platoon + outfitmembers.
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Old 2012-05-22, 09:19 AM   [Ignore Me] #21
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Re: Squads


Originally Posted by ringring View Post
Just to note.
when higby said we'd see outfit members on map he wasn't too specific. See them as what? A green dot?

What about non-outfitmembers + non platoon members would you see them on the map, if local? In PS you would see all friendlies on the map with the vacinity as a green dot - this hasn't been confirmed for PS2, just squad/platoon + outfitmembers.

I suppose we have to remember that PS1 had what, 150 per empire per continent? PS2 will be 666 and even though the area is bigger, that still technically means you can have 666 in the same area.

So...if that becomes a problem with blocking out the map, maybe they could adopt a system that does this:
1. View 1: Shows squad leaders only, with a color that ranges from light to dark based on whether they have between 2 and 10 members nearby
2. View 2: Shows squad leaders per 1, but also shows unsquadded players individually(a hybrid)
3. View 3: Shows every player as a dot, period.

There are other ways to do this besides what I listed, I just didn't think of any more. And as for squad leader only view, the range on that could be say, 200 meters, squad members farther away from their leader than that could show a dot as if they were unsquadded(since they may as well be if they aren't even going to be in the same battle).

These are of course OPTIONS open to players.
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Old 2012-05-22, 10:26 AM   [Ignore Me] #22
kaffis
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Re: Squads


Originally Posted by Bags View Post
10 people, T-Ray seemed to think platoons would be pointless with the new mission system, but I think we made them reconsider it.
I'd rather T-Ray be right and the mission system does a good job of delegating granular objectives in a coordinated attack than have meta-squads.
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Old 2012-05-22, 10:44 AM   [Ignore Me] #23
SniperSteve
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Re: Squads


Originally Posted by Hamma View Post
Squads are 10 and platoons were part of our Q&A that will be released next week but nothing official on that.. yet
When you say released next week are you referring to their internal release cycles or the beta? o.O
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Old 2012-05-22, 10:52 AM   [Ignore Me] #24
Stardouser
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Re: Squads


Originally Posted by kaffis View Post
I'd rather T-Ray be right and the mission system does a good job of delegating granular objectives in a coordinated attack than have meta-squads.
For me the platoons are not so much a mission coordination issue, but simply grouping people together for a text chat and VOIP channels.

I say text chat, but I really mean more like "announcements", like, personally I would like to be able to broadcast in text to the entire platoon "enemy tank column incoming from southwest, at least 30 units", etc.

But - perhaps there is a MISSION CHANNEL! A mission text channel and VOIP channel would be interesting...it includes every squad and player who is attached to the mission, so instead of sending your text broadcast to the platoon, it sends it to the mission. Perhaps a PS2 "mission" has tools like that similar to an Everquest "raid"?

Last edited by Stardouser; 2012-05-22 at 10:53 AM.
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Old 2012-05-22, 10:58 AM   [Ignore Me] #25
Xyntech
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Re: Squads


Originally Posted by SniperSteve View Post
When you say released next week are you referring to their internal release cycles or the beta? o.O
He's referring to the Question and Answer session he just had with the devs. He's not allowed to release much info from their visit until next week.
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Old 2012-05-22, 11:32 AM   [Ignore Me] #26
ringring
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Re: Squads


Originally Posted by Stardouser View Post
For me the platoons are not so much a mission coordination issue, but simply grouping people together for a text chat and VOIP channels.

I say text chat, but I really mean more like "announcements", like, personally I would like to be able to broadcast in text to the entire platoon "enemy tank column incoming from southwest, at least 30 units", etc.

But - perhaps there is a MISSION CHANNEL! A mission text channel and VOIP channel would be interesting...it includes every squad and player who is attached to the mission, so instead of sending your text broadcast to the platoon, it sends it to the mission. Perhaps a PS2 "mission" has tools like that similar to an Everquest "raid"?
Hmm, for me platoons are exactly for mission coordination.

All they do in PS terms is show where people are on the map, show their health / armour. But this is enough for the Platoon Leader to work with and ofc for each member to know where his buddy is and whether to expect help or not.

RE: in-game VOIP, I suppose I have no great faith in it.

(I reckon I am writing all of my comments from the perspective of an outfit working together and that primarily squads and platoons will be outfit only or outfit alliance only and not random people).
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Old 2012-05-22, 11:35 AM   [Ignore Me] #27
Stardouser
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Re: Squads


I guess the question must arise: What is a mission? Will we be limited to macro-level missions? Like...Attack Amp Station Zurvan.

Or can the mission be subdivided into subsections:
Attack Amp Station Zurvan - Infantry Capture Point Team
Attack Amp Station Zurvan - Suppress turrets
Attack Amp Station Zurvan - provide air support
And so on. This would both serve to tell people who join subsections both what to do and what to spawn as/what vehicle to pull.

But if missions are going to be Macro only, like "Attack Amp Station Zurvan", then there's little difference between a mission and a platoon.
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Old 2012-05-22, 11:40 AM   [Ignore Me] #28
Marinealver
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Re: Squads


Originally Posted by Mastachief View Post
0-10 man squads so far. At the moment i'm not sure if platoons will be back (3 x 10man squads)

Typically people join outfits (clans/guilds) and have comms to co-ordinated but there will also be a mission system for leaders to utilise.
We will need platoons. There definatly needs to be some sort of higher echelon orginization for this game to command. Outfits and Squads only get you so far for your orginization. Mabey an Outfit Alliance or a Contenant Task Force could help with better orginization and planning.

So Far PS 1 only has this.

Squad Base group, 2-10 people with squad leader.

Platoon 2-3 squads. 1st SqdLeader serves as the Platoon Leader.

Outfit, a perminate orginization basicly designed to find friends and like minded players to easliy form squads.

Empire: the faction/team players choose to play for.

What I would like to see.

Alliance: 2 or more outfits that choose to share resources/players in order to form platoons and cordinate tactics for more active players. With the Outfit Leaders acting as the board members. outfit leaders can choose to join or leave at will.

Task Force: A localized orginization of squads and platoons alligned to a certian empire spanning over the area of no more than one contenant in order to cordenate operations of a battlespace. Squad and Platoon Leaders can choose to join or leave at will. Generally a high CR (equivelant of a PS Cr4 or higher) would be in charge of it via petition or nomination or some sort of in game method The Task force would set up missions and or messages for members of the empire that enter the area of operations.

So far Squad would be the base unit.

Platoons and Task Force would be Operational Units (only last for a log in session).

Outfits and Alliances would be administrative units (more perminate units to help orginize events and players just logging in to find the action and get into a role he or she is needed).

And at the Top of the Chain of Command the Empire.
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Old 2012-05-22, 12:24 PM   [Ignore Me] #29
ringring
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Re: Squads


Originally Posted by Stardouser View Post
I guess the question must arise: What is a mission? Will we be limited to macro-level missions? Like...Attack Amp Station Zurvan.

Or can the mission be subdivided into subsections:
Attack Amp Station Zurvan - Infantry Capture Point Team
Attack Amp Station Zurvan - Suppress turrets
Attack Amp Station Zurvan - provide air support
And so on. This would both serve to tell people who join subsections both what to do and what to spawn as/what vehicle to pull.

But if missions are going to be Macro only, like "Attack Amp Station Zurvan", then there's little difference between a mission and a platoon.
Well, if the mission (whether it be a generated mission or a platoon leader created one) is attack Amp Station Zurgan the platoon leader would (perhaps after discussing it with senior platoon members)
decide the mode of attack
prepare for the attack
give the order to execute the attack.

For instance in a platoon of 30 people:
-mode of attack could be 2 galaxies of troops with 8 aircraft to defend the approach (need to allow for maxes, heavies and medics).
-prepare for attack would be to call everyone together and group up inorder to move out in an organised fashion.
-the order to execute would be to 'move out' plus nominate the specific target withing Zurgan base to be the objective for the Gal Drop.

the attack would be carried out, everyone would do their jobs, the objective taken or not and there would be a short pause to consolidate and move to next objective, given that the enemy allows you to do that.

I get a little nervous at the thought that slapping down a mission is 'it'. The platoons should be able to ordanise at a more granular level.
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Old 2012-05-22, 01:09 PM   [Ignore Me] #30
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Re: Squads


Just curious, how often did Galaxy drops fail completely and within a few minutes so badly that it had to be done over? For the purposes of this question I am assuming the Galaxy wing doesn't get intercepted and makes it to the base.

I suppose the opposite question is also - how often did bases get defended with enough people to make this happen?

The purpose of those questions is; the initial invasion method could be such a small part of a mission.
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