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PSU: How do I use my orbital strike?
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2012-12-18, 11:15 AM | [Ignore Me] #16 | ||
Staff Sergeant
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A few days ago I was standing at the pad of Jaegers Crossing on Esamir warding off all sorts of VS air zerg with a Hawk and yes, barely a third of the shots connected (if that even).
Some of them were flared and others were skilfully dodged so the rocket crashed into the ground or other obstacles, but a worrying amount just stopped tracking mid flight. Not sure if it has something to do with the drawing distance or what it is, but something is definitely off. |
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2012-12-18, 11:26 AM | [Ignore Me] #18 | |||
Captain
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The bursters are unavoidable though (with the condition that the player that is using them is a little capable) so when I get hit with them I usually fly away as fast as possible, but when possible I do try to finish my run. |
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2012-12-18, 12:09 PM | [Ignore Me] #20 | |||
Private
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Tell your buddy to pull a double burster max and do the same yourself.... Watch ESF's drop from the skies. The ones that are smart enough to get out of there, watch them fly back and forth doing nothing but repairing. HA is not meant to single handedly take down any and all enemies.. It's meant to be a solid class that can deal with them.. If you want to take down tanks / air, work with your buddies. Last edited by Haaken; 2012-12-18 at 12:17 PM. |
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2012-12-18, 12:36 PM | [Ignore Me] #21 | |||
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2012-12-18, 12:38 PM | [Ignore Me] #22 | ||
Staff Sergeant
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How do you dodge missile lock-ons when you're flying the Reaver? I don't have any sort of counter measures except vehicle stealth tier 1. I'm not a bad pilot either, I'm actually pretty decent. But whenever I have a lock on me I tend to freak out and fly away otherwise there goes more than half of my hull integrity.
How do you dodge missiles without the use of counter measures? |
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2012-12-18, 12:41 PM | [Ignore Me] #23 | ||
First Lieutenant
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Granted, my experience here is only from watching people do it rather than doing it myself, but it seems like tight turns really screws with them. I've seen people do a tight backwards loop (or a few quick turns) and throw off missiles.
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2012-12-18, 12:50 PM | [Ignore Me] #24 | |||
Also, I have dodged them by flying directly in one direction and then pulling hard in another. It isn't a certainty you'll dodge it that way, but you would be surprised how often it works. |
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2012-12-18, 01:25 PM | [Ignore Me] #25 | |||
Master Sergeant
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To be fair, I have successfully evaded a couple of times - I think it's much harder to evade if the missile's been fired by another ESF rather than a ground unit. I'm actually reasonably happy that my G2A launcher does do a job of disrupting and suppressing enemy air, even if it isn't killing them. It's certainly distracting them from hover-spamming A2G rockets, and forcing them to manoeuvre/withdraw and repair. It's just...not much fun, to be honest, and something I end up doing when there's a significant enemy air presence because I think it's necessary, but that never really gives me any sense of achievement. Partly that's down to not having the co-ordination that would come from running with an outfit. But I wonder if you'd get the same level of 'deterrence' of air, but with it being more fun for the player, if the launcher fired less often, or had much less ammo, or had a really long reload time......BUT hit more often and did more damage when it did. You could tweak the numbers so the same number of ground units would have the same 'rate of attrition' against air units as now, but by having less frequent but more significant hits. That might increase the fun factor, for me at least. Mileage, as always, will vary. |
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2012-12-18, 03:50 PM | [Ignore Me] #27 | ||
Private
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i agree with the original poster in that my hit % with these missiles is ~30%.
partly due to flares, okay, air can counter my counter. the other parts are skilled pilots who can dodge/evade/cause wrongful missile collision onto building/ground. (that is fine, even though i don't like it.) but the missiles will at some point (usually when the Air is flying as far away from me as possible) the missile will simply stop following with no explosion... this is what needs fixing. this g2a missile bug is really annoying. [aside... assists and deterrents are good enough for me and my team to capture the zone.] |
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2012-12-18, 05:59 PM | [Ignore Me] #30 | |||
Master Sergeant
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That this is a sufficiently infrequent occurrence that my first response was to come on here and post about it, tells you something.... |
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g2a, nemesis, rockets |
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