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2012-06-10, 06:03 PM | [Ignore Me] #16 | ||
Private
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I was unsure how the anounced night time would play out. After seeing it in action at E3 I am excited to play at night. I kept hoping someone would use the ir scope at night but sadly didnt see it. I am currious how it will effect the large scale battle plans. will the dedicated air cav move on to other continents? Will we see outfits that excel in this new environment? how will weather look at night? Experimenting with differant loadouts for night fighting is somthing I am really looking forward to. Do I use my heavy with close range or my infil with ir scoped sniper? Wonder how the meta game will evolve around this.
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2012-06-10, 06:06 PM | [Ignore Me] #17 | |||
Second Lieutenant
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2012-06-10, 06:10 PM | [Ignore Me] #18 | ||
Staff Sergeant
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Very refreshing to see a game embrace a day/night cycle and require players to play according to the time of day. Find that too many games are scared to make the player change how they play, will look forward to all the nighttime accessories that they give us for all the vehicles/weapons.
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2012-06-10, 06:13 PM | [Ignore Me] #19 | ||
Private
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I love the look of night right now. Complete utter darkness right until the gunfire starts and the sky lights up with Tracers and lasers. I also think that bases are lit well enough right now. I feel like if the bases were very well lit outside it would defeat half the point of the night being so dark considering a large amount of combat will take place in and around bases.
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2012-06-10, 06:26 PM | [Ignore Me] #21 | ||
Major
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I hope that turning up brightness does nothing to help you see, so it should turn pitch black into a grey but it won't let you see better, since some games do try to do night time, then you just turn up brightness and it doesn't matter, so hopefully they make it so everyone is on a level playing field, even if you do turn up brightness.
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2012-06-10, 06:38 PM | [Ignore Me] #22 | |||
Private
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2012-06-10, 08:01 PM | [Ignore Me] #25 | ||
Corporal
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I don't have a problem with night being dark and I think the tracers look awesome but I still want to be able to make out enemy silhouettes. I wont be pumping up the gamma so much that it's just as bright as day but I'm not trying to play Silent Hill either.
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2012-06-10, 08:03 PM | [Ignore Me] #26 | ||
Private
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This, completely agree. Functional lighting indoors would perfectly complement the awesome nights. The combat we've seen hasn't given a clear image of what it'll be like during a night fight at a base with deeper interior sections though...very interested to see how this'll all play out in a tech facility or a biolab (especially biolabs).
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2012-06-10, 08:27 PM | [Ignore Me] #29 | ||
Private
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I love night time play. It closes and opens doors via different tactics that couldn't be done during the day.
Also I like it being really dark outside of the base, but I think it should be pretty bright inside the base since it seemed that it should be lit up like NYC. Outside the base though... very dark is better. They should also implement different moon phases like in ArmA 2. Full moon phases are brighter than new moon. =P |
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2012-06-10, 08:43 PM | [Ignore Me] #30 | |||
Second Lieutenant
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I am le brainstorming hurr |
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