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2013-02-08, 05:32 AM | [Ignore Me] #17 | ||
The LOCK bug is annoying and the AA balance right now is "ok" but still favours everyone else but the ESF pilot, which I can live with, but....
Adding more AA ? really ?? This game needs more AA ? Seriously I am getting tired of this shit |
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2013-02-08, 06:06 AM | [Ignore Me] #19 | ||
Colonel
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As aa builds on the ground there needs to be corresponding changes to air power to overcome those ground based assets. Air really needs more tools to help beat aa. If the devs would get volumetric clouds in the game like they said they would it might help air a lot without having to add more powerful weapons.
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2013-02-08, 08:22 AM | [Ignore Me] #22 | ||||
Private
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Last edited by WUNDERBAR; 2013-02-08 at 08:25 AM. |
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2013-02-09, 01:44 AM | [Ignore Me] #23 | |||
Staff Sergeant
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The fact that a sundy could potentially equip 2 Rangers turns it into a highly mobile, highly durable anti-air platform roughly equivalent to a dual burster MAX. I think we can all attest to the effectiveness of those locking down hexes from even multiple esfs. 2 walkers would be able to reliably bring down esfs when used in concert. It is true that this would leave a sundy wide open to infantry and vehicle attack. But 1) where you find sundies, you typically find an excess of friendly infantry and 2) sundies individual sundies aren't terribly effective at fending off more than a single vehicle anyway. Sent from my SAMSUNG-SGH-I777 using Tapatalk 2 |
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2013-02-09, 03:46 AM | [Ignore Me] #24 | ||
I tend to be more of a ground pounder but have flown here and there. Even from my viewpoint, AA is getting ridiculous. Dev's need to look at the whole Air-Ground relationship and rework it all. Everyone's screaming about air is OP (ESF's and Libs) so we get more AA. Still more OP Air, more AA. Should the simpler fix be to look at Air rather than deny an entire element of the game from playing? Prime time Friday night in game, next to no air at all. Anywhere.
Back in beta, Pilots were saying Air counters Air. So make it that way. I'd gladly give up most of our AA if ESF's were just that, fighters. ESF's became the anti-Air element against other ESF's and Libs/Gals. Libs would be the primary ground attack vehicle were by choice it would be AI or AV, not both as it is in it's still relatively excessive role. Sure ESF's can gun ground targets with it's nose guns. I'd maybe even allow A2G rockets, in smaller salvos and considerably less damage. With this, as a ground pounder, I wouldn't have issue with lessening the AA bite overall. AA Sundies are a bad addition in my opinion. It'll completely the need for the Skyguards. G2A lockons are too abundant now. Range and damage is far too high considering the numbers that are being seen let loose in any fight. The Lock On warning bug should've been a priority patch. I agree with what was said earlier, those of us on ground get no warning at all at being rocket spammed so I'm not that sympathetic. Welcome to being on the receiving end for a while. Last edited by GraniteRok; 2013-02-09 at 03:49 AM. |
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2013-02-09, 04:03 AM | [Ignore Me] #25 | ||
I like to think of the ranger as the bursters little drunken brother
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