Originally Posted by Stardouser
It definitely doesn't work well in Battlefield. It's an extreme casualization because it tells you where to place the aiming sight. It also distracts people from playing objectives. If someone sees a 3D spot, even if the guy is so far away that he is no threat, most people will stop what they are doing and go after it.
2D spotting is the appropriate system, because it still tells you where the enemy is, but you have to actually find them with your eyes, you don't just place your aiming sight on the 3D marker.
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There's a simple solution to that problem, have a maximum visual range on spot markers. When a target is over X visual range the marker doesn't show. Using a zoom scope to decrease that "visual range", increasing target size, would then give a marker.
150m seems like a fair round number for it. Giving the player tactical knowledge of spotted enemies within his threat vicinity, not distracting from enemies too far away. One could in fact have specialisations for snipers to increase this range.
The system isn't bad, it just needs tweaking, it hasn't been in enough games for it to evolve to it's full potential yet.