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Old 2003-01-06, 05:54 PM   [Ignore Me] #16
Sputty
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I was thinking that too...they may not be too quick at accelerating but gibve tehm a good opening and they should be able to go pretty fast....
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Old 2003-01-06, 06:04 PM   [Ignore Me] #17
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The larger tanks arent that slow - but they arent as fast as buggies
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Old 2003-01-06, 06:05 PM   [Ignore Me] #18
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As one would expect. Good to know they're not slow, though. Not that I'm surprised however. PS seems like a very dynamic kind of game. A big slow tank just doesn't fit the picture.
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Old 2003-01-06, 06:15 PM   [Ignore Me] #19
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Tanks will probably be faster than infantry, but their relative speed compared to their size is probably slow. They get get going pretty fast, but they arent menuverable due to their mass.

I imagine reavers will be the main threat to the heavy tanks, but infantry will be able to hurt them as well. Heck, there are 2 certs that apply to anti-vehicular weapons(Anti-vehicle and Special assault) and a set of dedicated anti-vehicle MAXes.
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Old 2003-01-06, 06:17 PM   [Ignore Me] #20
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Yeah, It hink Reavers will be the main threat and then behind that other tanks...then MAXes and then infantry...do guns damage tanks at all?..Does it use a realistic armor system where normal rounds will do nothing and only AP rounds wil even affect tnaks and barely at that...
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Old 2003-01-06, 07:54 PM   [Ignore Me] #21
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AP rounds will probably do very minor damge to any vehicle other than a buggy or quad. Non-AP rounds will probably do squat except to quads and buggy drivers.
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Old 2003-01-07, 02:27 AM   [Ignore Me] #22
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AP rifle rounds will likely do dick to tanks. You'd use them for MAXs, Reinforced armor, or lighter vehicles. I couldn't imagine them letting a pistol or even Punisher to load up some AP rounds and plink away at a big tank.
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Old 2003-01-07, 02:32 AM   [Ignore Me] #23
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Well I hope they let people plink away at the tanks.. it will give the tank drivers something to practice driving over.


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