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2013-03-28, 12:25 PM | [Ignore Me] #16 | ||
Lieutenant Colonel
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For some people. But the real meta game in EVE is corporations (ie. guilds) and alliance interaction and guilds working and planning together to build and maintain fleets and space stations. All of it depends on combinable and transferable resources. Thats stuff that PS2 isnt even close to doing.
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2013-03-28, 12:29 PM | [Ignore Me] #17 | |||
Sergeant Major
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but yea its boring as hell because there is no action. PS2 has action, but no reward system thats meaningful. Eventually people will unlock everything and just stop playing. |
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2013-03-28, 03:11 PM | [Ignore Me] #18 | ||
Major
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Yea, Eve's metagame is basically like having a second job. I played it for 2 years and was part of a huge alliance while I was in college, and I don't have good memories of it. By the time I left I had shifted my sleep cycle to basically being nocturnal to be part of a squad that kept a bunch of Russians from ninjaing our complexes every night and spent about 2 hours every day fueling stations and another 3-4 hours grinding NPC to keep myself rolling in cash. Then our alliance got overrun by another, bigger alliance and half the people quit the game, and the word to the rest was like "It's cool, if we work even harder we'll get it all back" ... yeaaaa no.
I mean you can't argue with the fact that Eve is deep and what you do has consequence, but a game like that ends up dictating your life. Last edited by Rothnang; 2013-03-28 at 03:12 PM. |
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2013-03-28, 04:16 PM | [Ignore Me] #19 | ||
Contributor Lieutenant Colonel
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Going to vote with the Gave Up crew.
I think its all taken too long, others who have given up have left imo. Sad to look at the friends list and see just a few on nowadays. Not saying they all left just because of that, but I think it may have been a decent part of it. Maybe they'll come back in time when its finally fixed, maybe something else will have caught their attention by then. |
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2013-03-28, 04:26 PM | [Ignore Me] #20 | |||
But I digress . . . Lots of people mean different things when they say "metagame". I don't want a massive out-of-game collection of tasks and concerns - that's a bridge too far. What I do want is a reason to drive that spike of purple territory towards the NC/TR gate. PS1 got this right. It has nothing to do with whether it's hexes or a lattice. My hope is that people are still playing once enough continents roll off the line to support that model. |
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2013-03-28, 05:06 PM | [Ignore Me] #22 | ||
Private
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It doesn't matter what you call it. Putting some sort of continent lock and whatever you call the battle flow improvement is important. They really need to update everyone on that. There was mention of a test server the week after an announcement about the system but then silence.
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2013-03-28, 07:48 PM | [Ignore Me] #23 | |||
Staff Sergeant
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I think most of us have just said our peace and are waiting to see what they implement.
Thus far, I haven't seen anything I'm confident will correct the issues I have with the game. I expect the semi-lattice we saw to basically eliminate all non-Zerg action, which means the game will be unplayable for me since going near that stuff chokes my computer, but it's hard to tell without having tried it.
I know they want this to play into attrition, but attrition doesn't matter a whole lot in this game. You don't get much of a reward for keeping a vehicle alive longer, only that when you die you don't have to wait forever to get another one. Plus, death in this game often has very little to do with personal skill, and that adds another level of irritation to seeing that timer in the way again. (Or worse, the occasional game crash or disconnect.) |
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2013-03-29, 04:04 AM | [Ignore Me] #25 | ||
You know my friend once asked me what it would be like if sci-fi accountants ruled the Galaxy, I told him just like EVE.
on topic I don't think it's as bad as everyone makes out "those who are waiting on meta game have all fled already"... bah I can still see you all here and on the offical forums still wagging your lips so please, most people have said their piece and are awaiting some of the new combat flow systems to be rolled out before they begin "Metagame bitch fest version 2".
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-03-29, 04:15 AM | [Ignore Me] #26 | ||
Contributor Second Lieutenant
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Maybe there is some arguing about some details of how the meta game should work or what it should be.
But the core principles of ps2 meta game are absolutly clear: i. e. a meaningfull system of intercontinental warfare with continent locks. Just simple like that. Last edited by Mox; 2013-03-29 at 04:17 AM. |
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2013-03-29, 05:03 AM | [Ignore Me] #27 | |||
Major
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What attrition should be all about is that the defender has a huge advantage on their home turf, but can't simply hold out for all time in that particular base without logistics support, and also that the attackers may have the initiative in every fight, but they can't keep the same gargantuan zerg rolling across an entire continent without logistics support. Resources should be more about where you fight than what you can use to fight. Questions like whether you have to fly back to the warpgate to get new bombs or land at a convenient nearby tower should be what makes you care about logistics and resources. I don't mind the timers too much, because I don't think losing a vehicle should be entirely without consequence. I personally hate infantry gameplay because people behave like immortal jackasses in it, and since I like military simulation and shooters where death matters that just turns me off. In vehicle gameplay people don't act like their life doesn't matter as much, and I like that, because it keeps a psychological element in the game. |
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2013-03-29, 05:15 AM | [Ignore Me] #28 | ||
It's kinda like a good song. It got played too much. People are loathe now to bring it up because they'll get shouted down because we're sick of it. Even though its good to the ears.
Let them fix battleflow first: we'll see what happens with this:
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Last edited by Ruffdog; 2013-03-29 at 05:26 AM. |
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2013-03-29, 06:07 AM | [Ignore Me] #29 | ||
First Sergeant
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Ultimately the new lattice will marginally improve metagame.
However there are a badzillion other things to fix before it will become serviceable though. Tacticians and strategists currently yawn at this game. |
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2013-03-29, 07:03 AM | [Ignore Me] #30 | ||
Captain
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I dont know guys, I think the so called meta rant is dying because new players to the game are starting to see that PS2 is a game constantly in the process of growing. Also that people have definitions of meta game. Some see continent locks as the meta, or additional continents, base changes, and when they look at the scheduel for the up and coming patches they see somthing that makes the meta for them. So over all people who complained about a meta may have looked at the list of things to come and see that the requirement for there vision of a meta is meet or will be in the future. For me I dont really look at PS2 as a game that was designed for a meta, a end game so to say. Granted I think that there should be rewards for certain accomplishments but trying to put a meta or a end game for a game thats constantaly changing doesnt make sence to me. I mean think about it if a faction locks a continent, does that mean they won and they shouldnt play anymore because they meet the requirements for there meta. I can garantee you that when they log on a hour later things will not be the same. So the rant for a meta is going to dye down because as you play the game you see that PS2 has a constant changing enviroment, one second your zerg is taking over the next second its getting beat back by the oposition, and loosing ground. Meta in this game is having fun from the time you log in, have some fun with friends, to the time you log out.
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