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PSU: Takes it time to aprove our quotes
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2013-08-07, 06:08 PM | [Ignore Me] #17 | ||
First Sergeant
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just remember that what you're recording is last hit data, with bailout suicides mixed in. phoenixes are extremely powerful, for example, taking 50% of my Lib if i don't dodge quickly enough, but they rarely get a kill on me. Strikers are much more likely to chase me for 10s around a mountain and get the last hit, in combination with flak, basilisk fire, etc.
compared to ES Air-Lock-on HA weapons and A2A missles the Striker may not be so far ahead. i'd like to see that comparison. i'm not really defending the Striker its just that the ES specialty launchers aren't really comparable except for their release date. what you're seeing in that comparison, mostly, is how often each is used, not necessarily how good each one is. they fit different styles, and the Strikers style is basically "no skill scrub" or "zerg tactic." again i don't really like any lock-ons at all so i'm not supporting the Striker. this is just about interpreting statistics. |
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2013-08-07, 06:41 PM | [Ignore Me] #18 | ||
I'm glad you brought that up, as it zeroes in on an important point - raw kills as a stat doesn't necessarily account for things like weapon popularity. We can however, since I keep the whole dump, correlate popularity out of the numbers somewhat:
Code:
Striker 2205 unique killers 6641 kills 3.01kpu Phoenix 908 unique killers 3810 kills 4.20kpu Lancer 681 unique killers 1757 kills 2.58kpu Last hit data has a correlation to alpha capability, or alpha-like burst ability. In that sense, both the Phoenix and the Striker can deliver their full load very quickly, whereas the Lancer has to burn lengthy charge cycles between its full shots, or settle for reduced damage pinging. Regardless, as long as everyone understands that these are only reflections of truth, and not truth itself, I think we'll be OK. Kills are kills - vehicle destruction does not appear to be tracked separately. But I'll run the numbers. Last edited by maradine; 2013-08-07 at 07:19 PM. |
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2013-08-07, 07:22 PM | [Ignore Me] #19 | ||
Second Lieutenant
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This is some really good stuff you've got here, the gaps are surprising but nothing we haven't being saying for awhile now. The KPU brought some light on the ESRL's hough.
As someone said before it'd be interesting to see the data on MAX AI weapons for a week, so I guess we'll wait. :P Keep it up man. |
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2013-08-07, 07:30 PM | [Ignore Me] #20 | ||
For Goliith:
Code:
Harasser Weapons G20 Vulcan-H id 6121 4,777 kills 815 unique killers 5.86kpu Saron HRB-H id 6126 1,702 kills 402 unique killers 4.23kpu Enforcer ML65-H id 6123 958 kills 270 unique killers 3.55kpu |
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2013-08-07, 09:27 PM | [Ignore Me] #21 | ||
Private
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I'm not certain of the designation on the Enforcer, I was intending the Rocket launcher one, as well...the shotgun is lulz and I've never died to it, and only SEEN it once. lol
And damn, that is some surprising stats. And of course, thank you much! Not sure how much effort it takes you to dig up these numbers, but I was wondering if I could next request: Mossie Vs. Reaver Vs. Scythe - For their Rotary guns, post-GU13 if possible. (Rotary/Vortek/Hailstorm) I shall check back tomorrow at work, much thanks again for this cool system. Wish I knew coding :P Last edited by Goliith; 2013-08-07 at 09:37 PM. |
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2013-08-08, 06:52 AM | [Ignore Me] #22 | ||
Major
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Hi Maradine, great stuff and great idea to come up with this. I would like to know the numbers between ; MSG > LANCER > JACKHAMMER
These results are very interesting and back up what many people think and have said on the forums in topics. |
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2013-08-08, 10:20 AM | [Ignore Me] #27 | ||
That's Rotaries, HA primaries, and starting LMGs Will also include NS equivs where applicable. Gimme an hour or two. I'd love to do them from the train but someone forgot to open up the Oracle's security group to his mi-fi. >.>
Re: NC and the Lightning, I think I'd need to arrange a compound query to go back to the API and resolve the faction of each of the killer IDs. Possible, but onerous under the current API model - If it's 10,000 killers, I'd need to run 10,000 hits against them. Or pull the entire character database in the first place. edit: scratch that, found a workaround. There be some strange stuff in here. Last edited by maradine; 2013-08-08 at 10:25 AM. |
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2013-08-08, 11:25 AM | [Ignore Me] #29 | |||
Last edited by maradine; 2013-08-08 at 11:28 AM. |
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2013-08-08, 11:47 AM | [Ignore Me] #30 | ||
First of the morning's batches - the Rotary numbers. Note that I did something dangerous and actually pulled back all of the nose guns for the sake of not having to do it again later when the time window will be different.
Don't read too much into the cross-weapon-class numbers. Rather, consider the uniques a rough gauge of the popularity of that platform, and the kpu as the rough effectiveness of that weapon+frame combo. There are a lot of other variable I can't capture here, so if you're going to start a rampage on this one, at least do it in an another thread. Code:
id 4302 Saron Laser Cannon 3867 Kills 1475 Unique Killers 2.62kpu id 4304 Hailstorm Turbo Laser 11862 Kills 1920 Unique Killers 6.18kpu id 4305 Light PPA 4403 Kills 611 Unique Killers 7.2kpu ============= id 4600 M20 Mustang 3088 Kills 1153 Unique Killers 2.67kpu id 4604 Vortek Rotary 10530 Kills 1670 Unique Killers 6.30kpu id 4605 M30 Mustang AH 1763 Kills 295 Unique Killers 5.98kpu ============= id 4900 M18 Needler 3981 Kills 1458 Unique Killers 2.73kpu id 4906 M14 Banshee 5299 Kills 556 Unique Killers 9.58kpu id 4911 M18 Rotary 14180 Kills 2109 Unique Killers 6.72kpu |
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