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[Ignore Me] #16 | ||
Private
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What better way to get people to buy something off of the store than to get them to sample it while driving a hacked modified vehicle or picking up a modified gun, its not like they would get to keep it, once its destroyed its gone.
If someone is not certified for a mod and it is impossible to allow them to use it due to how the accounts are setup, they could make the vehicle, gun revert back to a basic version once hacked. Leave your equipment unattended and I may fall into enemy hands, as annoying as it may seem it adds a layer to the gameplay I would miss, and I have been on the receiving an giving end of hacking. Make hacking so it costs resources to take ownership of the vehicle, that should keep it from being too rampant. |
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[Ignore Me] #17 | ||
Master Sergeant
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I just hope hacking in general has a significant role still. Having someone with advanced hacking was always clutch in ps1. It kinda put a vip sense on that person cause he would be are lifeline at times to get equipment or to simply respawn.
Last edited by Artimus; 2012-04-28 at 05:09 PM. |
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[Ignore Me] #18 | |||||
Staff Sergeant
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Again looking at Planetside 1, we had free trails and again it was so unlikely for that to happen, and when it did... Who cared? kill the vehicle and let them whine for wasting all that time.
I think your over complicating this WAY to much.
__________________
I'm a self proclaimed number one critic of Planetside.
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[Ignore Me] #19 | |||
Second Lieutenant
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[Ignore Me] #20 | |||
It goes both ways. |
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[Ignore Me] #21 | ||
Major
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Like others have said before me: I'd like to hack and steal vehicles, but if we're only limited to the cross faction vehicles it just kinda feels dumb.
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[Ignore Me] #22 | ||
Brigadier General
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I'm not complicating it, I'm pointing out possible reasons why it may be a problem.
The dev team has said that hacking vehicles is out for now. I personally want vehicle hacking to be in, but I'm being realistic that they may know some reasons why it would be problematic in PS2's new paradigm. My reasons are just some possible examples. Make no mistake though, I'd much prefer to have hacking of vehicles to be included if at all possible. I'd like to have hacking of vehicles way more than I want to have vehicle entry animations, which I also would prefer to have. Adding in vehicle hacking shouldn't be too difficult either if it turns out to be viable in the new scheme of things. Maybe not right away, but part of the 5 year plan at least if the players demand it. Let's play beta before worrying about it too much. At least then we will be able to decide for ourselves if we think it would imbalance things too much or cause any other difficult problems. Maybe the devs are right, maybe they are wrong, but for the time being they know more than us. This really isn't a core gameplay issue that needs to be sorted out asap. Discussing it abstractly now is fine, but let's wait until beta to really worry about it is all I'm really thinking. Last edited by Xyntech; 2012-04-29 at 08:37 PM. |
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[Ignore Me] #23 | ||
Captain
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I hope hacking makes it in at some point.
I don't see an issue with modifications and upgrades - to me it's simple. To hack a vehicle, you have to be certed to drive it, as well as hack - in the same way that in real life, I have to know how to drive a truck before it makes sense to steal one (not that I do that). So Vanu guy comes along and spots an unattended Reaver... He's certed for the Scythe, so he can fly any ES aircraft, and he's certed to hack, so he takes it. (You could have it so that you can hack, but only decon if you're not certed to fly/drive the vehicle). This particular Reaver is loaded with an advanced weapon, lets say a Flamethrower, which again, might have ES variants (Plasma-thrower!) but its essentially an archetype with different stats. Our Vanu is not certed for the Plasma-Thrower on his own faction, so he can't fire it - obviously in a game its point and click, but a real life scenario would be someone who simply couldn't find the arming controls. The value of his hack is that through the carelessness of the original owner, he was denied his flamethrower reaver and many people in the advancing Vanu infantry squad are thankful. The VS player could even fly the thing back and re-cert, or hand/trade to someone who does have the relevant in-game skills to use it.... but when it blows up or decons, then its gone. As for paint jobs, or custom skins, reset them or let them stay - it would add a personal incentive for people to want to get their vehicles back if they kept their personalization for the life of the vehicle! (think of the shit you'd get if your outfit mate was blown up by YOUR Reaver in VS hands). The only thing that might be tricky is essentially, hacking is stealing resources - but then, if you decon the vehicle and don't get them back, its the same, if you blow up, you lose them and its the same. Heck, if you lose territory, you're losing resources - it IS a PVP game is it not? |
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