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Old 2012-06-05, 09:27 PM   [Ignore Me] #16
Rbstr
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Re: Regenerating Health?...Why?


Originally Posted by CutterJohn View Post
PS1 had the regen implant, remember.
Shhhhhhh!

The hypocrisy might cause some people to implode.
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Old 2012-06-05, 09:31 PM   [Ignore Me] #17
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Re: Regenerating Health?...Why?


Originally Posted by CutterJohn View Post
They had to give up something else for it.


PS1 had the regen implant, remember.
Health for Stamina - What's the tradeoff this time?
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Old 2012-06-05, 09:31 PM   [Ignore Me] #18
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Re: Regenerating Health?...Why?


I will make sure tommorrow I test out this up regen fully that way I can give a much better analysis on the situation but from what I saw if up regen was as slow as shield regen with a full server of people ur not tonna be out of combat long enough to replace a good combat medic
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Old 2012-06-05, 09:32 PM   [Ignore Me] #19
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Re: Regenerating Health?...Why?


As far as horrible design decisions go, this one ranks pretty high up there. I expect it to be taken out (if it was ever actually in to begin with).

Edit: With the current TTK, this pretty much nullifies medics. The amount of time it takes to reduce health when compared to armor is very small. If someone takes enough damage to reduce their shields to 0, there's a high probability that their health will also deplete. With only a 30 second window to heal, and the scarcity of players with depleted health, the medic will serve a purpose in very few instances.

Last edited by Drakkonan; 2012-06-05 at 09:50 PM.
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Old 2012-06-05, 09:34 PM   [Ignore Me] #20
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Re: Regenerating Health?...Why?


TTK at medium to close range is very fast if you have a good shot. So even with regen, i dont see it being a problem. Regen is there so people dont turtle after surviving a skirmish. They get back on their feet, so to speak, and get right into the action again. Medics aid that process.

So i do think a regen is useful. Though i dont think it should replace the abilities of a medic.
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Old 2012-06-05, 09:35 PM   [Ignore Me] #21
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Re: Regenerating Health?...Why?


Originally Posted by CutterJohn View Post
They had to give up something else for it.


PS1 had the regen implant, remember.
I don't think this is right. In Totalbiscuit's video from a couple of weeks ago, his light assault had this health regen too and I don't remeber seeing it being a cert. His health starts to regen at 4m 20s or so: http://www.youtube.com/watch?v=x6HgC6Exs0U#t=4m05
That being said, I don't really mind. It doesn't take effect until fifteen seconds or so after your shields are fully regened, so to take advantage of this you would have to take yourself out of the fight for more than 30 seconds.

Last edited by Kaw; 2012-06-05 at 09:36 PM.
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Old 2012-06-05, 09:37 PM   [Ignore Me] #22
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Re: Regenerating Health?...Why?


Originally Posted by CutterJohn View Post
They had to give up something else for it.


PS1 had the regen implant, remember.
And medkits and second wind too!!!!
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Old 2012-06-05, 09:38 PM   [Ignore Me] #23
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Re: Regenerating Health?...Why?


If it's a limited use medkit you have to select for your equipment at the cost of opportunity of having other items like grenades, I do not see an issue.

If it's just auto-regen just because time has elapsed and you avoided combat, I do not how it improves the game.

Edit: Inventory management was also in PS1.

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Old 2012-06-05, 09:38 PM   [Ignore Me] #24
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Re: Regenerating Health?...Why?


I don't have a problem with slow health regen as a cert.

Thing is, that cert would take up a slot of something else that could do other things which could be more useful in a lot of situations, and if you had solid medic support, you wouldn't need health regen. So, it could a matter of preference - a very heavy firepower style of play oriented towards not having medics with some self-sustaining capacity, or coordinated squad play involving a good balance of medics + other classes.
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Old 2012-06-05, 09:42 PM   [Ignore Me] #25
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Re: Regenerating Health?...Why?


Ps1 had a regen implant and no one complained, why whine about it now?
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Old 2012-06-05, 09:46 PM   [Ignore Me] #26
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Re: Regenerating Health?...Why?


Originally Posted by Bags View Post
Ps1 had a regen implant and no one complained, why whine about it now?
No one complained because there were stronger alternatives available and it drained stamina super fast when combined with 2 other modules.

However, THE reason why no one complained was that everyone and their mother could be medics and heal themselves.

Edit: I remember some infils used to like it back when people were still low BR. It had the advantage of saving space in their small inventory at the cost of an implant slot.

Last edited by sylphaen; 2012-06-05 at 09:48 PM.
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Old 2012-06-05, 09:52 PM   [Ignore Me] #27
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Re: Regenerating Health?...Why?


Originally Posted by CutterJohn View Post
They had to give up something else for it.


PS1 had the regen implant, remember.
But it was completely useless and no one wasted a slot for it. It gave you 1 HP per 2 stamina points, and after a battle you'd never have the stamina to use it anyway.

The one we saw in the stream is quite quick and you'd only have to sit behind a box for a small period of time.
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Last edited by Zulthus; 2012-06-05 at 09:53 PM.
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Old 2012-06-05, 09:53 PM   [Ignore Me] #28
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Re: Regenerating Health?...Why?


It would probably sound better if it were still an implant that you would have to choose from a list of implants like " adv targeting, darklight, etc", rather than a certification that once you unlock it it will always be there.
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Old 2012-06-05, 09:53 PM   [Ignore Me] #29
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Re: Regenerating Health?...Why?


Originally Posted by sylphaen View Post
No one complained because there were stronger alternatives available and it drained stamina super fast when combined with 2 other modules.

However, THE reason why no one complained was that everyone and their mother could be medics and heal themselves.

Edit: I remember some infils used to like it back when people were still low BR. It had the advantage of saving space in their small inventory at the cost of an implant slot.
There are alternatives available here.
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Old 2012-06-05, 09:54 PM   [Ignore Me] #30
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Re: Regenerating Health?...Why?


Originally Posted by Zulthus View Post
But it was completely useless and no one wasted a slot for it. It gave you 1 HP per 2 stamina points, and after a battle you'd never have the stamina to use it anyway.

The one we saw in the stream is quite quick and you'd only have to sit behind a box for a small period of time.
Waiting 20 seconds for it to kick in after taking damage is fairly useless imo.
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