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View Poll Results: Who should be allowed to spot enemies? | |||
Only the infiltrator class. | 40 | 48.19% | |
All classes. | 27 | 32.53% | |
Nobody | 15 | 18.07% | |
Other | 1 | 1.20% | |
Voters: 83. You may not vote on this poll |
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2012-06-10, 04:57 PM | [Ignore Me] #16 | ||
Brigadier General
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Infil only, and only with speciall equipment. Like trading their pistol for whatever spotting tool. Then, it should have a delay till you can spot again, and spotting should only stay active as long as the infil keeps his spotting thingy close to the target.
If he pulls his sniper rifle, spot is gone. The idea for spotting is not to have a single button that just gets spammed because it gives you extra information. THe idea for spotting is to mark important targets for your squad/Platoon. |
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2012-06-10, 04:58 PM | [Ignore Me] #17 | ||
Corporal
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Either make a recon class(La/infil) more useful by allowing spotting (like in a real life situation) or no spotting at all/only minimap spotting. All classes having a spot ability would remove an important skill aspect to the game. I know in BF3 it was detrimental to the tactical aspect. Knowing where your enemies are at all times because someone spammed a no-skill button is very bad for a game based on spec-ops tactics. It kills immersion too because it's like having a wall-hack. Being able to see dots through walls is stupid and dumbs down gameplay. 3D spotting is the retarded step child of wall hacks.
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2012-06-10, 05:00 PM | [Ignore Me] #18 | ||
First Sergeant
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I'm ok with all classes having the ability, but in a very limited fashion in comparison to the Infil, and to a lesser degree, the Light Assault.
Honestly I'm still pondering what I think the best implementation would be; whether it be utility based, cert based, a standard ability, etc. though I am leaning away from the "QQQQ" method and more towards something based off of certs and devices such as the IFF device the Infil has access to. I also believe that baring some very high end options that most definitely I would want to be Infil specific, I think that if an enemy is not within your LOS then it should be purely 2D spotting. I.E. if that enemy is behind a wall or big rock, you might see them on your mini map but not as a 3D icon hover over them. Last edited by Knightwyvern; 2012-06-10 at 05:04 PM. |
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2012-06-10, 05:04 PM | [Ignore Me] #21 | |||
First Lieutenant
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Everyone is able to spot, if I spot someone he shows up on the minimap. The End. Edit: Almost noone was using it. Last edited by captainkapautz; 2012-06-10 at 05:07 PM. |
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2012-06-10, 05:08 PM | [Ignore Me] #23 | |||
Second Lieutenant
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2012-06-10, 05:11 PM | [Ignore Me] #25 | ||
First Sergeant
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I agree with redbeard's 2d minimap spotting and [I forgot the name]'s item for spotting desginator binocular...thingy.
Edit: I also agree with Immigrant. It's only a matter of time before bags comes in and makes a suggestion that I fully agree to. Last edited by ThermalReaper; 2012-06-10 at 05:13 PM. |
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2012-06-10, 05:12 PM | [Ignore Me] #26 | |||
Second Lieutenant
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2012-06-10, 05:17 PM | [Ignore Me] #28 | |||
Corporal
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This is the only answer. You should only show up on the minimap when firing as well. Why do we need to know exact enemy position at all times? Doesn't that remove some of fun of never knowing where you're going to get in a gunfight? |
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2012-06-10, 05:19 PM | [Ignore Me] #29 | ||
Contributor First Sergeant
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Almost as poorly considered as the "should infiltrators be the only ones allowed to capture points" poll.
Better off with a "do you approve ofspotting?" (yes/no/don't care/only with a specific tool), poll that that didnt start with a one line justification. It's been said a few times that know infiltrators will probably get an enhancement to spotting compared to other classes (longer duration, class icons on minimaps, or something). |
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2012-06-10, 05:21 PM | [Ignore Me] #30 | ||
First Sergeant
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2D spotting is fine with me, as long as it requires some effort and teamwork to use (squad/platoon only.) Currently the Infiltrators IFF device seems to fill this need.
As far as 3D spotting is concerned, I could do completely without it; but since we all know deep down that the game will have it, I just don't want it to be a built in sort of wall hack. |
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