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PSU: We all know what egg is but what the hell is nog
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2012-06-30, 04:40 AM | [Ignore Me] #16 | |||
First Sergeant
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Their plan is to have moon phases/sun motion affect the weather system. Like how they affect real world weather patterns. Beyond that, it's all just visual fluff that doesn't matter, and while cool, is in the end not that important to me. |
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2012-06-30, 04:15 PM | [Ignore Me] #18 | |||
First Lieutenant
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The moon lights up the night. Including phases at some point in the future would serve to indicate how well lit the landscape is under the moon's light. New moons, naturally, wouldn't be offering much. Thunderstorms during the twilight hours wouldn't help either. Basically, there's one thing we need to remember regarding why things are the way they are in Planetside 2: combat. Day fighting and night fighting should be two completely different atmospheres, each encouraging their own strategies. Even the time of day has an influence. One example is to fight with the sun at your back, and in the eyes of your enemy. To that end, fierce thunderstorms, blizzards and sandstorms would hamper visibility and likely vehicle control in some way. I'm not saying lightning strikes shutting down your tank, maybe knocking out an aircraft (though that's a cheap, uncool and totally random death really,) but mostly tanks wouldn't want to be driving through a sea of mud, nor would aircraft and light assault troops want to maneuver in the wind. Rain/sand/snow probably gives cloakers away big time. The moon would play a small part in Planetside, not directly effecting the weather per se, that's unnecessarily complicated, but probably influencing how well lit our night battles might be. Little reason to bring a flash light if I can clearly see across an entire field every night! |
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2012-07-01, 12:54 AM | [Ignore Me] #20 | |||
Private
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I totally agree, I was trying entertain the thought of a functional working moon, like the sun. |
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2012-07-01, 04:12 AM | [Ignore Me] #22 | |||
Sergeant
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An important question is how long the day/night cycle is going to be in-game and will it vary depending on where you are, once there are more planets? Making the day/night cycle match that of any given point on earth would mean that players with regular playtime slots would normally be fighting under the same illumination conditions. Some dawn-to-dawn period that doesn't divide neatly into 24 would be good, in some respects, because it would mean that any given hour IRL could be any "sun-time" in game. It'd make organising dawn raids or making sure an assault is conducted at night time more difficult to arrange. Having "First Dawn" at 00h00 in whatever reference timezone the servers use (which should be GMT/UTC/Zulu time), and "First Dusk" 90 minutes later would probably mean any play period that's worth worrying about would have a range of lighting. |
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