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PSU: everytime someone joins the Vanu god kills a kitten.
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2013-09-16, 03:57 AM | [Ignore Me] #301 | ||
So they did change the Striker so that you have to remain locked on to hit your target?
Haven't used it much since it was changed.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-09-16, 04:06 AM | [Ignore Me] #302 | |||
Sergeant
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Well, they're wasted even if enemy goes past antenna or a tree branch or a rock for a fraction of a second... |
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2013-09-16, 06:51 AM | [Ignore Me] #304 | ||
Sergeant
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I wonder how much Striker stats will drop when people realize what they can either do more damage with "dedicated" launchers, or just be more effective with Annihilator.
Current version of a Striker really got nothing to offer over the existing lockons. |
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2013-09-16, 06:57 AM | [Ignore Me] #305 | ||
I don't know, seems like it more or less corrisponds to the data early in the thread. Except for a bit of a drop in the Striker's kpu. We might see a bigger drop in the coming days. Looking forward to seeing a larger sample size, Maradine
Code:
Striker 2205 unique killers 6641 kills 3.01kpu Phoenix 908 unique killers 3810 kills 4.20kpu Lancer 681 unique killers 1757 kills 2.58kpu
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-09-16 at 07:00 AM. |
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2013-09-16, 08:27 AM | [Ignore Me] #306 | |||
Contributor General
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e.g. me: 1. today I killed my first aircraft since the nerf which occurred only after realising that I had to keep it in the sights all the time. Having done that I should do better from now on. 2. Even after having said that I am considering switching to Annihlator, or at least trying it. So, if I am typical those stats could change in either direction. |
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2013-09-16, 11:33 AM | [Ignore Me] #307 | ||
Yeah, I wouldn't get too excited until I run an equivalent 125 hour set to the last big analysis - that will let you do apples-to-apples on the actual scalar of the KPU. In and amongst themselves, however, you'll note that the launcher orders for before and after are very similar except for the Striker.
Anyway, back to work! |
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2013-09-16, 03:53 PM | [Ignore Me] #309 | ||
Yes, is the short answer, though I need to be careful about adding more load to the aggregator. At best, it will add trivial linear load to the bracketing queries. At worst, it will double the subqueries necessary per weapon id. I'll see what I can come up with.
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2013-09-16, 05:59 PM | [Ignore Me] #310 | |||
Master Sergeant
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2013-09-17, 01:56 PM | [Ignore Me] #313 | ||
Private
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From that POV, the current average KPU-Quartiles mean jack shit as well.
In the end I want to see performance distribution. Especially when there are huge differences between factions. Is it because everyone is using it more or are there just two or three crazy players that use one weapon exclusively and skew the numbers (I remember the NC MAX weapons where one guy had like 1/3 of all kills). It might be true that it evens out in the future when enough data is collected. But that's not the present. I'd really like KPU histograms but that'd be too much to ask i guess. |
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2013-09-18, 01:47 AM | [Ignore Me] #315 | ||
Staff Sergeant
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Doubt that, as the latest "fix" has returned the Striker to its former potency. Not only that, but it has more or less broken the relationship between flares and lockons in general (read:lockons now ignore flares pretty consistently). Given that the Striker is still the king of all lock-ons, I'd venture to guess people are going to be abusing the shit out of this til they fix it.
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