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2012-06-29, 05:40 AM | [Ignore Me] #347 | |||
Corporal
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2012-06-29, 06:31 AM | [Ignore Me] #348 | |||||
Staff Sergeant
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2012-06-29, 07:12 AM | [Ignore Me] #350 | ||
Corporal
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in most free games , you cant create a guild without leader having a sub, i see no reason PS2 has to be any diff.. cost of doing bis you know.. my 2 cents..
correct me if im wrong but in eq2 you must be subbed to create one |
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2012-06-29, 07:25 AM | [Ignore Me] #351 | |||
Major
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To much limitation = players based lost = boring planetside 2 experience = lost of revenu seams no ones want to pay for a empty games Core gameplay elements such as VOIP Numbers of players in the outfits CAP 100 Dont have to be touch For all the cosmetics aspect emblem logos uniforms etc.. iam all for it But not about anything who is core elements such as acess to weapons access to outfit creation , numbers of players in a outfits limited to very low numbers , VOIP limitation all of these dont make sens , Apps as been made for everyones and for free not just for those who PAY a fee or a subs they annonced it at E3 no reason to change this and its a core elements of the game ! And anyway the VOIP chanel as to be integrated in the game so every different factions inside the empire are able to communicate with each others to work thing out ! So Yes for outfits emblem thats cost a fee yes for outfits special uniformes that cost a fee yes to anything thats is cosmetic or for XP 24 hours boosters and thing like thats for those who dont play really much and still want to be able to compeate ! But No to anything thats is core and will hurt the free players based feeling and make them piss about the game limitation ! Last edited by Stew; 2012-06-29 at 07:28 AM. |
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2012-06-29, 08:00 AM | [Ignore Me] #352 | ||
Here's a compromise idea:
You can have a Standard Outfit with a 25 member cap, no insignia, and if no member in the outfit has been online within 30 days of the last logoff, the outfit is disbanded and the name becomes available. You must have 10 people in your squad to found the outfit. If you want a Premium Outfit, you get whatever the current designed cap is, all the perks, and it remains active permanently. Only one person required to found a POutfit. You can upgrade a Standard to a Premium or just start out with Premium. |
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2012-06-29, 12:14 PM | [Ignore Me] #353 | ||
Captain
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You didn't get the reason for the facepalm or for this thread at all. The facepalm was for the guy fueling the flame war, and the thread isn't about making more money for SOE just because we want to.
They are most likely going to make money out of this anyway, so we're trying to come up with a suggestion that is both profitable and doesn't scare away most of the playerbase. Recently i realized that when people say they're ok with a sub to create an outfit (or in this case to make it premium), they mean only having to be subed when you create/upgrade the outfit. It wouldn't get disbanded or downgraded if the leader canceled his subscription. That would effectively just cost $15 (or whatever the sub price would be) to create/upgrade your outfit and you'd get the other sub perks aswell for that one month. Just because you want something to be a core element doesn't make it so: outfit creation is but member cap isn't. Also the VOIP part he suggested was to limit the outfit to 1 channel, not the game's whole VOIP feature, and the outfit section of the app he put into the free outfits part so you have no reason to complain about that in his suggestion. The numbers may or may not need to be tweaked (someone already suggested a bigger member cap for freebies), but having free outfits and paying a one time fee to turn them premium is a good suggestion: it doesn't scare away the free players and it gives SOE some profit. Cosmetics alone can't support a F2P game and that will not be the only thing they'll sell, so people need to stop freaking out and shrieking that they want all the stuff they care about to be free, otherwise SOE will just not listen to us and do whatever they want, which may or may not be something we'll like (we should trust them, but we should also be prepared to point out when something isn't sitting well with us). Last edited by Dagron; 2012-06-29 at 01:47 PM. |
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2012-06-29, 02:41 PM | [Ignore Me] #354 | |||
Corporal
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25 member cap is insanely low in this size game tbh. I don't know why this is even really being considered. Yes maybe it will stop the spamming of outfits, but it wasn't a massive problem in PS1. Generally, the random outfits were ignored and the actual important ones were well known. If a name of an outfit is taken by a dead outfit, then unfortunately, that is just bad luck, you'll have to think of a new name. First come first serve is the only fair way to do it, as that dead outfit might return and wonder why their entire identity was taken. Outfits are required for the game to run successfully, charging for such an important game promoter and mechanic is like charging people for access to bullets (or light :P). Let people create outfits for free, maybe set a 500 member limit and if you want more charge around $5 max to add another 500 slots. Outfit creation doesn't need to be the mass revenue of the game, and actually, if they did start charging heavy amounts for outfit creation it would only detriment the game rather than support it. As it would deter fringe outfits and make the game much more focused on the outfits wallet, rather than what it brings to the table. |
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2012-06-29, 02:48 PM | [Ignore Me] #355 | |||
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2012-06-29, 02:57 PM | [Ignore Me] #356 | ||
First Lieutenant
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Actually, this is a stupid idea. Even if such a thing was done... People would just go offsite and co-ordinate with Ventrilo. At the end of the day, "Outfit" is just a three letter tag on your character. Who cares? You certainly couldn't charge $15 or $20 for it.
I think the developers will come up with plenty of ways to charge people as is without people presenting ideas for them... Really... How many times do you want them to take you??? |
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2012-06-29, 03:03 PM | [Ignore Me] #357 | |||
Captain
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I agree it doesn't have to be a mass revenue for the game, but it has to make at least a little difference. People keep saying they want just cosmetics to support the game, but with roughly 1% of the players actually spending any money on the game (numbers from this video), that wouldn't be enough to keep it profitable to stay alive. That could lead to the company introducing P2W stuff, which nobody wants. Last edited by Dagron; 2012-06-29 at 03:24 PM. |
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2012-06-29, 03:18 PM | [Ignore Me] #358 | |||
..and listen to this.. If enough revenue is not generated to recoup production and maintenance, SOE will be forced to create Pay to Win items to actually bring in more money. Either way, everyone keep on the discussion about this topic, and Stew, keep your assumptions to yourself. I want Planetside 2 to succeed.
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2012-06-29, 03:23 PM | [Ignore Me] #359 | |||||
Sergeant Major
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Actually, why is it a bad thing in the first place? It's not like they aren't contributing to the fight, and it's not like an outfit can or should have sole rights to a given operation. Your outfit might be performing a lot of the operation, but that doesn't mean you should feel upset when others decide to join it and help out. Now, I can understand if they weren't doing anything, but from what I understand you should be able to kick them from your squads so they don't get the shared xp and they won't get anything extra from just standing there. Here's how I view the whole issue. Higby has stated several times that anything that can actually effect game play should be something you can earn in-game. I would include Outfits in that category. Outfits, especially with various Outfit bonuses (if used), command effects/mechanics, etc. have an absolute direct effect on game-play. Does that mean that Outfits can't grow in steps? No, that seems a reasonable way to potentially monetize. You could have purchased Outfits to save time and bypass initial limitations. However, in my view, the "full" Outfit capability should be available in game, or at the very least something that can be earned through game-play only without requiring SC. Missed this earlier:
$20 is way too expensive. Plus, there is very much no guarantee that you'll even get anyone to join, let alone stay, let alone be good/active enough to fulfill your vision of "war machine." Last edited by Flaropri; 2012-06-29 at 03:31 PM. |
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2012-06-29, 03:27 PM | [Ignore Me] #360 | ||
First Lieutenant
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They can just put in subscriptions if they want. Without a subscription you can't be in an outfit, your respawn timer is an extra minute or two, earn resources at 1/2 the rate and only for play online (not offline too), and / or GMs look into to reports against you first but address reports you make last.
Monetizing service and basic gameplay probably won't happen. Outfit creation is free, getting the shared aesthetic items or uniforms for each different rank is what will cost an outfit. Maybe outfit upgrades require Outfit Points AND Station Cash? That runs the risk of being declared "buying power," though the bite of it is lessened by being a group purchase instead of an individual purchase. This IS just a discussion, right? :P
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