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2012-07-18, 06:19 PM | [Ignore Me] #1 | |||||
Lieutenant General
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You keep comparing TO ONE VEHICLE. Stop acting so obstinate. You heard if 500 times and you keep refusing to balance 3 vs 3, but continuously whine that 1 vs 2 is in favour of 2 and 1 vs 3 in favour of 3. OF COURSE IT IS. We never argued it wasn't. We're argueing about OTHER SCENARIOS YOU REFUSE TO ADMIT EXIST AND REFUSE TO BALANCE FOR. Like I said many times before, you're a horrible balancer due to your shortsightedness and incapacity and even refusal to draft various scenarios. But 2 vs 2 should be in favour of the two in one unit. And 3 vs 3 as well. Because both times those two and three in one unit have less separate units and thus less other advantages. How often do we need to tell you that before you realise you're the one who can't think out of ONE SINGLE SCENARIO, which is one unit (with x players) vs one of the SAME unit (with y players)? While ignoring x units (with one player) vs one unit (of x players)
It's completely non-comparable! You're just unwilling to see this.
Last edited by Figment; 2012-07-18 at 06:22 PM. |
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2012-07-17, 08:53 AM | [Ignore Me] #2 | ||
Sergeant Major
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I'm all for making this option into a Certification. Seems like a sizeable part of the community (or at the very least a vocal minority) want this to be a thing in PS2, and I see no reason to deny them this. It would alter very little in terms of mechanics, and though a two/three-manned vehicle with a dedicated driver would have a minor advantage in terms of spotting and mobility, I don't think it's game-breaking in any way.
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2012-07-17, 06:42 PM | [Ignore Me] #3 | ||
Lieutenant General
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Fod, can't believe you think after so many posts I'd be pro-solo. I'm simply saying that this solution makes you - as a squad with limited manpower - make a comparison between pro's and cons of the available options.
Under the circumstances of this compromise, within the context of being able to solo the exact same unit (hitpoints etc) nobody would waste their manpower on this option. The advantage must be more distinct and require full manning to obtain. Players optimise their choices and tend to secure choices: independency from others (nobody that can fail you but you). Thus, to get them to work together there has to be an advantage that is at the very least equal to other options players can have to optimise their fighting strength as a group. If not better. So if you want to have two in one vehicle, it must rival all options for two separate units, not just best one separate unit. |
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2012-07-17, 07:25 PM | [Ignore Me] #4 | |||
Master Sergeant
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ahh now i think i understand - its been confusing with all the huge posts different people post it makes it hard to exactly follow whats going on, its probably nobodys else fault but my own but oh well (also i think i was starting to get different people confused) so you believe (something like this anyways) that there should be more of an advantage to putting more people into tanks? im not sure i would agree with that but why dont we try and get the ability first then we can sort out afterwards how it should be balanced? personally i think it will be an outfit/friend/choice/personal preference thing and they wont really care if 2 tanks are better than 1 with more people because they just want to team up with outfit/friends |
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2012-07-18, 04:06 PM | [Ignore Me] #5 | |||
Corporal
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The ability to fire on the move with increased precision is one advantage. Being able to concentrate on driving while your gunner concentrates on gunning will cause both of you to preform your respective tasks better. Also tanks have 2 seats anyway, so does that mean there is no point in finding a secondary gunner since he could just grab his own tank? |
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2012-07-18, 04:37 PM | [Ignore Me] #6 | |||
Lieutenant General
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The pro-SoloSide who don't really feel for team units and at most the suggested compromise that gives players no additional edge over them, thinks they're excellent solo drivers and wont suffer any significant disadvantages. Meanwhile, they also claim what to them is a minor driving efficiency difference would completely balance everything if the other get more firepower and endurance for the same amount of players. Apparently that's not an advantage on multiple counts that directly affects TTK? A very inconsistent and indefensible point of view if you ask me. To your other point: Under the circumstances of the current PS2 system and this "compromise", basically that's what I'm saying, yes. Under the system I'd want, obtaining gunners would be far more valuable because the units are based on requiring gunners and would be endurance and firepower wise on par and THEN get the teamwork dedication bonus (rather than being half in either or both endurance and firepower to the alternative). In my vision, either a multi-crew unit cannot effectively be used solo (very weak and restricted gun like PS1 Magrider or on their own trumped by other units like the PS1 Liberator), OR a multi-crew vehicle while running solo gets much worse endurance statistics. Last edited by Figment; 2012-07-18 at 04:59 PM. |
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2012-07-18, 04:43 PM | [Ignore Me] #7 | |||
Lieutenant Colonel
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Not only does that second option have twice the hitpoints, it can also flank the single tank, packs as much or twice as much AV power, and carries more power or more options in secondary weapons as well. |
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2012-07-18, 05:15 PM | [Ignore Me] #8 | |||
Corporal
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To be clear I think it would also make complete sense to give the 2 player tanks a stat boost as well, so I do agree with your suggestion, I just think its less likely for that to happen, as more has to be changed. Simply allowing the secondary gunner to control the main gun is an easier fix and IMO is very useful IF you have a gunner you can communicate with effectively. Which is why the option should be there. |
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2012-07-19, 06:16 PM | [Ignore Me] #9 | |||
Lieutenant Colonel
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Forgive me if I drift in and out of the conversation, work neverending and so on. There's a legal concept I've heard of that if you accept any form of compensation for an issue then you forfeit the right to complain. For me this is basically that. I would rather go back and forth and hammer out an agreeable solution than accept a subpar one on the assumption that it will just be fixed later. |
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2012-07-18, 02:23 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
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I think you've made a mistake by keeping the same stats. While I applaud your apparent desire to appeal to various playstyles, if all you do is offer them lip service then they're only going to end up unhappy with you. And since the variant you're suggesting is statistically inferior to the base MBT lip service is precisely what this would be.
We have enough units that we can use them to appeal to all playstyles, I see no reason to shaft one group in favor of the other. |
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2012-07-18, 06:28 PM | [Ignore Me] #12 | ||
Master Sergeant
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i havnt been fully following the conversation about 1 man tank vs tank with 2 men inside (one with main gun) but have you considered that the gunner of your tank might not have any tank certs? or want to spend his certs there?
that is my situation - my gunners are usually pure infantry that dont drive tanks themselves so if i never had my gunner (main cannon gunner) then there simply wouldnt just be another tank out there solo, just another infantrymen Last edited by fod; 2012-07-18 at 06:48 PM. |
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2012-07-18, 07:08 PM | [Ignore Me] #13 | ||||
Lieutenant General
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They do not make you utterly pwn all of a sudden, plus even if you don't drive a tank, you can grab something else or even as infantry you'd be another unit with own firepower and hit points. So yes, it's been considered from multiple perspectives. This wouldn't be such an issue if there'd be less available units to players, because then they'd get stuck on timers sooner and wouldn't all be able to afford these units.
On top of that, you can't determine general balance on the premise of an extremely small minority not having their own vehicle (which as said, doesn't even exist in PS2 because you get access to all basic units and classes from the start, just not all their tweaking abilities). Last edited by Figment; 2012-07-18 at 07:10 PM. |
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2012-07-18, 11:34 PM | [Ignore Me] #14 | |||
Master Sergeant
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2012-07-19, 02:24 AM | [Ignore Me] #15 | ||
Sergeant Major
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Maybe you should not argue about the balance between the two variants. There are too many variables to come to a conclusion on that without actually seeing them in game.
What we should try to achieve is to get this cert in a form how it can be implemented. The balance in power can be addressed later. Last edited by Azren; 2012-07-19 at 02:32 AM. |
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Tags |
certification, dedicated, driver, mbt |
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