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2012-02-24, 07:54 PM | [Ignore Me] #31 | |||
Private
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http://upload.wikimedia.org/wikipedi...-M2-Mortar.jpg sounds kool! Of course no mortar but like a device which generates some kind of futuristic health field in the surrounding area would be neat... In my opinion sounds better than throwing "grenades" to heal/ revive?? edit: The "grenade" idea to revive ppl was probably inspired by the defibrillator which we know from bf.. So they probably gonna look like emp granades... Last edited by Sta; 2012-02-24 at 08:06 PM. |
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2012-02-24, 07:59 PM | [Ignore Me] #32 | |||
Private
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2012-02-24, 08:17 PM | [Ignore Me] #34 | ||
Captain
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Brink had a fantastic medic system. It involved medics throwing needles at downed soldiers who would have to apply it in order to be revived, and throwing dart like healing...sticks.
Something like this could work extremely well in Planetside. |
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2012-02-24, 08:35 PM | [Ignore Me] #36 | |||
Private
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One, you don't use a defibrillator to 'restart' somebody's heart (i.e. returning it from a 'flat-line' to a regular sinus rhythm as you see in the movies/medical dramas). You would most likely use an adrenaline injection for this, which would still provide you with that dramatic 'sudden return from the dead'. Two, the cure to having your brains blown out by a sniper rifle isn't to restart the patient's heart Thirdly, the fact that you can defib somebody by touching their boots with your shock paddles, and magically bring them back from the dead is just straight up silly. |
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2012-02-24, 08:43 PM | [Ignore Me] #37 | ||||
First Lieutenant
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Agreed.
I'm okay with healing fields so long as I, as an enemy combatant, can throw a Jammer grenade into that nanite cloud to destroy it and stop its effects. I'm fine with them implementing outside-the-box healing like rez grenades and healing fields, but they need to make sure they balance these aspects of each skill/item:
For example: Rez Grenade: You toss out a small headcrab-like robot device that attaches itself to the nearest friendly corpse and injects a nanite stream into the body, allowing it to revive your fallen comrade.
Last edited by Erendil; 2012-02-24 at 08:52 PM. |
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2012-02-24, 08:45 PM | [Ignore Me] #38 | |||
Colonel
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Whoa.. Are you saying that.. video games are unrealistic? My whole life is a lie... I like the heal grenade idea. More tools for healing sounds great. AOE heals are bad and for MMORPGs only? Good god, someone should go tell the lodestar that. |
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2012-02-24, 08:52 PM | [Ignore Me] #39 | ||
Captain
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Since there is FF on. Should aoe heal, res and their grenade variants effect enemies? If you gun can kill friendlies, could you heal enemies, or even res them with your area effect "spells" if you arent careful enough?
If yes you should get griefs for it. |
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2012-02-24, 09:01 PM | [Ignore Me] #41 | |||
Private
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In the webcast, they mentioned how one of your grenades would be a quick throw, and the other would be an equip grenade. Based on that, I wonder if they'd include more classically 'deployable' items in the class grenade slots, i.e. the healing grenade wouldn't actually be thrown, it would just be a small beacon that you place on the ground. |
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2012-02-24, 10:55 PM | [Ignore Me] #43 | |||
Sergeant
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I think it adds a whole other level of depth to the game. The heal tool left a lot to be desired when attempting to heal 9 squad mates under fire. I welcome the idea of more versatile healing tools, personally. |
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2012-02-24, 11:46 PM | [Ignore Me] #44 | ||
Corporal
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I think aoe healing and some form of fast reviving are great gameplay elements. It certainly beats following the minimap to find your victim just in time for him to respawn anyhow. Or making the medic the least desirable class by spending the whole game with a short ranged heal stick out.
With respawn tubes that can rebuild you in seconds, it shouldn't be too much of a stretch to explain these in the fluff. |
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2012-02-24, 11:53 PM | [Ignore Me] #45 | ||
Sergeant
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the aoe heal grenade i can deal with. It would just be the stuff in a healing gun in explosive form. I think it should also maybe heal enemies(they have friendly fire so positives should effect enemies as well)
The aoe revive grenade seems odd to me(never played the first so idk how revive worked). I think some other type of grenade should be used. Maybe one that can be used in an offensive manner(like a leech grenade). |
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